Added self-sacrifice upgrade to living armour.
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dceec15750
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9 changed files with 220 additions and 23 deletions
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package WayofTime.bloodmagic.livingArmour;
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import net.minecraft.nbt.NBTTagCompound;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeSelfSacrifice extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 10, 25, 50, 80, 120 };
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public static final double[] sacrificeModifier = new double[] { 0.2, 0.4, 0.6, 0.8, 1.0 };
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public LivingArmourUpgradeSelfSacrifice(int level)
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{
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super(level);
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}
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public double getSacrificeModifier()
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{
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return sacrificeModifier[this.level];
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.selfSacrifice";
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}
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@Override
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public int getMaxTier()
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{
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "selfSacrifice";
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}
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}
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@ -0,0 +1,88 @@
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package WayofTime.bloodmagic.livingArmour;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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public class StatTrackerSelfSacrifice extends StatTracker
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{
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] sacrificesRequired = new int[] { 50, 200, 400, 600, 800 }; //testing
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public int totalSacrifices = 0;
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public static void incrementCounter(LivingArmour armour)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.selfSacrifice";
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}
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@Override
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public void resetTracker()
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{
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this.totalSacrifices = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalSacrifices = tag.getInteger(Constants.Mod.MODID + ".tracker.selfSacrifice");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.selfSacrifice", totalSacrifices);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalSacrifices += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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// TODO Auto-generated method stub
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalSacrifices > sacrificesRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeSelfSacrifice(i));
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}
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}
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return upgradeList;
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}
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}
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