Added the method to create the Omega armours, though it wasn't a secret for a while! :D
Added the ability to enchant omega armour in such a way that there won't be a single best method A bunch of other stuff I can't remember. Fun times!
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34 changed files with 477 additions and 146 deletions
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@ -373,7 +373,14 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles, ISpecialA
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this.setIsInvisible(itemStack, player.isPotionActive(Potion.invisibility.id));
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if (itemStack.getItemDamage() > 0)
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this.repairArmour(world, player, itemStack);
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return;
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}
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public void repairArmour(World world, EntityPlayer player, ItemStack itemStack)
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{
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if (itemStack.getItemDamage() > 0)
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{
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EnergyItems.checkAndSetItemOwner(itemStack, player);
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@ -385,8 +392,6 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles, ISpecialA
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}
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}
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}
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return;
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}
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public void tickInternalInventory(ItemStack par1ItemStack, World par2World, EntityPlayer par3Entity, int par4, boolean par5)
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