Added the method to create the Omega armours, though it wasn't a secret for a while! :D

Added the ability to enchant omega armour in such a way that there won't be a single best method
A bunch of other stuff I can't remember. Fun times!
This commit is contained in:
WayofTime 2015-04-11 15:43:06 -04:00
parent afa3988a21
commit b725f7b814
34 changed files with 477 additions and 146 deletions

View file

@ -373,7 +373,14 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles, ISpecialA
this.setIsInvisible(itemStack, player.isPotionActive(Potion.invisibility.id));
if (itemStack.getItemDamage() > 0)
this.repairArmour(world, player, itemStack);
return;
}
public void repairArmour(World world, EntityPlayer player, ItemStack itemStack)
{
if (itemStack.getItemDamage() > 0)
{
EnergyItems.checkAndSetItemOwner(itemStack, player);
@ -385,8 +392,6 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles, ISpecialA
}
}
}
return;
}
public void tickInternalInventory(ItemStack par1ItemStack, World par2World, EntityPlayer par3Entity, int par4, boolean par5)