Added the method to create the Omega armours, though it wasn't a secret for a while! :D
Added the ability to enchant omega armour in such a way that there won't be a single best method A bunch of other stuff I can't remember. Fun times!
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34 changed files with 477 additions and 146 deletions
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@ -1,18 +1,14 @@
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package WayofTime.alchemicalWizardry.common.items;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.IBindable;
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import WayofTime.alchemicalWizardry.common.ItemType;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLeavesBase;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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@ -22,12 +18,16 @@ import net.minecraft.util.StatCollector;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeHooks;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.api.items.interfaces.IBindable;
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import WayofTime.alchemicalWizardry.common.ItemType;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import com.google.common.collect.HashMultiset;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BoundAxe extends ItemAxe implements IBindable
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{
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public float efficiencyOnProperMaterial = 12.0F;
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