Added the method to create the Omega armours, though it wasn't a secret for a while! :D

Added the ability to enchant omega armour in such a way that there won't be a single best method
A bunch of other stuff I can't remember. Fun times!
This commit is contained in:
WayofTime 2015-04-11 15:43:06 -04:00
parent afa3988a21
commit b725f7b814
34 changed files with 477 additions and 146 deletions

View file

@ -1,18 +1,14 @@
package WayofTime.alchemicalWizardry.common.items;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBindable;
import WayofTime.alchemicalWizardry.common.ItemType;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeavesBase;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemStack;
@ -22,12 +18,16 @@ import net.minecraft.util.StatCollector;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
import java.util.ArrayList;
import java.util.List;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBindable;
import WayofTime.alchemicalWizardry.common.ItemType;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import com.google.common.collect.HashMultiset;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BoundAxe extends ItemAxe implements IBindable
{
public float efficiencyOnProperMaterial = 12.0F;