Added the method to create the Omega armours, though it wasn't a secret for a while! :D

Added the ability to enchant omega armour in such a way that there won't be a single best method
A bunch of other stuff I can't remember. Fun times!
This commit is contained in:
WayofTime 2015-04-11 15:43:06 -04:00
parent afa3988a21
commit b725f7b814
34 changed files with 477 additions and 146 deletions

View file

@ -1,8 +1,14 @@
package WayofTime.alchemicalWizardry.common.block;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.omega.IEnchantmentGlyph;
@ -11,13 +17,16 @@ import cpw.mods.fml.relauncher.SideOnly;
public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
{
public IIcon enchantability;
public IIcon enchantmentLevel;
public BlockEnchantmentGlyph()
{
super(Material.iron);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setBlockName("enchantmentGlypg");
this.setBlockName("enchantmentGlyph");
}
@Override
@ -25,17 +34,69 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
public void registerBlockIcons(IIconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:LargeBloodStoneBrick");
this.enchantability = iconRegister.registerIcon("AlchemicalWizardry:GlyphEnchantability");
this.enchantmentLevel = iconRegister.registerIcon("AlchemicalWizardry:GlyphEnchantmentLevel");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
switch (meta)
{
case 0:
return enchantability;
case 1:
return enchantmentLevel;
default:
return this.blockIcon;
}
}
@Override
public int getSubtractedStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
{
return faceCount * 20;
switch(meta)
{
case 0:
return -faceCount * 10;
case 1:
return -faceCount * 20;
default:
return -faceCount * 20;
}
}
@Override
public int getEnchantability(World world, int x, int y, int z, int meta)
{
return 1;
switch(meta)
{
case 0:
return 1;
default:
return 0;
}
}
@Override
public int getEnchantmentLevel(World world, int x, int y, int z, int meta)
{
switch(meta)
{
case 1:
return 1;
default:
return 0;
}
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List)
{
for(int i=0; i<2; i++)
{
par3List.add(new ItemStack(par1, 1, i));
}
}
}

View file

@ -0,0 +1,73 @@
package WayofTime.alchemicalWizardry.common.block;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.omega.IStabilityGlyph;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockStabilityGlyph extends Block implements IStabilityGlyph
{
public IIcon stability1;
public BlockStabilityGlyph()
{
super(Material.iron);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setBlockName("stabilityGlyph");
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:LargeBloodStoneBrick");
this.stability1 = iconRegister.registerIcon("AlchemicalWizardry:GlyphStability1");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
switch (meta)
{
case 0:
return stability1;
default:
return this.blockIcon;
}
}
@Override
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
{
switch(meta)
{
case 0:
return faceCount * 2;
default:
return faceCount;
}
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List)
{
for(int i=0; i<1; i++)
{
par3List.add(new ItemStack(par1, 1, i));
}
}
}