Added the method to create the Omega armours, though it wasn't a secret for a while! :D

Added the ability to enchant omega armour in such a way that there won't be a single best method
A bunch of other stuff I can't remember. Fun times!
This commit is contained in:
WayofTime 2015-04-11 15:43:06 -04:00
parent afa3988a21
commit b725f7b814
34 changed files with 477 additions and 146 deletions

View file

@ -7,8 +7,6 @@ import net.minecraftforge.client.event.sound.SoundEvent;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.client.renderer.RenderHelper;
import WayofTime.alchemicalWizardry.common.ClientToServerPacketHandler;
import WayofTime.alchemicalWizardry.common.MessageKeyPressed;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.Event.Result;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
@ -23,12 +21,12 @@ public class ClientEventHandler
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event)
{
if(KeyBindings.omegaTest.isPressed())
{
System.out.println("ping");
// NewPacketHandler.INSTANCE.sendToServer(NewPacketHandler.getKeyboardPressPacket((byte)2));
ClientToServerPacketHandler.INSTANCE.sendToServer(new MessageKeyPressed(MessageKeyPressed.Key.OMEGA_ACTIVE));
}
// if(KeyBindings.omegaTest.isPressed())
// {
// System.out.println("ping");
//// NewPacketHandler.INSTANCE.sendToServer(NewPacketHandler.getKeyboardPressPacket((byte)2));
// ClientToServerPacketHandler.INSTANCE.sendToServer(new MessageKeyPressed(MessageKeyPressed.Key.OMEGA_ACTIVE));
// }
}
@SubscribeEvent