Added the method to create the Omega armours, though it wasn't a secret for a while! :D
Added the ability to enchant omega armour in such a way that there won't be a single best method A bunch of other stuff I can't remember. Fun times!
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afa3988a21
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34 changed files with 477 additions and 146 deletions
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@ -7,8 +7,6 @@ import net.minecraftforge.client.event.sound.SoundEvent;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.client.renderer.RenderHelper;
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import WayofTime.alchemicalWizardry.common.ClientToServerPacketHandler;
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import WayofTime.alchemicalWizardry.common.MessageKeyPressed;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.common.eventhandler.Event.Result;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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@ -23,12 +21,12 @@ public class ClientEventHandler
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@SubscribeEvent
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public void onKeyInput(InputEvent.KeyInputEvent event)
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{
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if(KeyBindings.omegaTest.isPressed())
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{
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System.out.println("ping");
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// NewPacketHandler.INSTANCE.sendToServer(NewPacketHandler.getKeyboardPressPacket((byte)2));
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ClientToServerPacketHandler.INSTANCE.sendToServer(new MessageKeyPressed(MessageKeyPressed.Key.OMEGA_ACTIVE));
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}
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// if(KeyBindings.omegaTest.isPressed())
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// {
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// System.out.println("ping");
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//// NewPacketHandler.INSTANCE.sendToServer(NewPacketHandler.getKeyboardPressPacket((byte)2));
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// ClientToServerPacketHandler.INSTANCE.sendToServer(new MessageKeyPressed(MessageKeyPressed.Key.OMEGA_ACTIVE));
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// }
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}
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@SubscribeEvent
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