Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
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@ -3,6 +3,7 @@ Version 2.0.0-38
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- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
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- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
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- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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- Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
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Version 2.0.0-37
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Version 2.0.0-37
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@ -217,6 +217,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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{
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{
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if (this == ModItems.livingArmourChest)
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if (this == ModItems.livingArmourChest)
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{
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{
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if (source.isUnblockable())
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{
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return;
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}
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if (damage > this.getMaxDamage(stack) - this.getDamage(stack))
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if (damage > this.getMaxDamage(stack) - this.getDamage(stack))
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{
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{
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//TODO: Syphon a load of LP.
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//TODO: Syphon a load of LP.
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