Added the Updraft Array (feather + glowstone)

This commit is contained in:
WayofTime 2016-07-01 19:07:43 -04:00
parent 39d215887f
commit b4ff6d5d2f
11 changed files with 124 additions and 11 deletions

View file

@ -12,8 +12,9 @@ public class RenderAlchemyArray extends TileEntitySpecialRenderer<TileAlchemyArr
public void renderTileEntityAt(TileAlchemyArray alchemyArray, double x, double y, double z, float partialTicks, int destroyStage)
{
ItemStack inputStack = alchemyArray.getStackInSlot(0);
ItemStack catalystStack = alchemyArray.getStackInSlot(1);
int craftTime = alchemyArray.activeCounter;
AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack);
AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack, catalystStack);
renderer.renderAt(alchemyArray, x, y, z, (craftTime > 0 ? craftTime + partialTicks : 0));
}

View file

@ -15,7 +15,12 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
{
public AttractorAlchemyCircleRenderer()
{
super(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/ZombieBeacon.png"));
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/ZombieBeacon.png"));
}
public AttractorAlchemyCircleRenderer(ResourceLocation resourceLocation)
{
super(resourceLocation);
}
@Override