SoulTicket internal implementation (#1372)

* Fix the Blood Tank BB

* Add modid to command localizations to prevent conflicts

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files

* SoulTicket internal implementation

* do what TehNut says

* implement hashCode()

* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
This commit is contained in:
Arcaratus 2018-08-07 18:27:12 -04:00 committed by Nick Ignoffo
parent 093cfb13ef
commit b441e7fc1e
56 changed files with 210 additions and 147 deletions

View file

@ -147,7 +147,7 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS
if (ritual.activateRitual(this, activator, binding.getOwnerId())) {
if (!isRedstoned() && (activator != null && !activator.capabilities.isCreativeMode))
network.syphon(ritual.getActivationCost());
network.syphon(ticket(ritual.getActivationCost()));
if (activator != null)
activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.activate"), true);