SoulTicket internal implementation (#1372)
* Fix the Blood Tank BB * Add modid to command localizations to prevent conflicts * Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD Corrected localizations of other lang files * SoulTicket internal implementation * do what TehNut says * implement hashCode() * Fix toggleable sigils draining on r-click when it shouldn't Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
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56 changed files with 210 additions and 147 deletions
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@ -147,7 +147,7 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS
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if (ritual.activateRitual(this, activator, binding.getOwnerId())) {
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if (!isRedstoned() && (activator != null && !activator.capabilities.isCreativeMode))
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network.syphon(ritual.getActivationCost());
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network.syphon(ticket(ritual.getActivationCost()));
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if (activator != null)
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activator.sendStatusMessage(new TextComponentTranslation("chat.bloodmagic.ritual.activate"), true);
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