SoulTicket internal implementation (#1372)

* Fix the Blood Tank BB

* Add modid to command localizations to prevent conflicts

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files

* SoulTicket internal implementation

* do what TehNut says

* implement hashCode()

* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
This commit is contained in:
Arcaratus 2018-08-07 18:27:12 -04:00 committed by Nick Ignoffo
parent 093cfb13ef
commit b441e7fc1e
56 changed files with 210 additions and 147 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.core.data.SoulNetwork;
import WayofTime.bloodmagic.core.data.SoulTicket;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@ -56,4 +57,8 @@ public interface IMasterRitualStone {
boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
List<EnumDemonWillType> getActiveWillConfig();
default SoulTicket ticket(int amount) {
return SoulTicket.block(getWorldObj(), getBlockPos(), amount);
}
}