SoulTicket internal implementation (#1372)

* Fix the Blood Tank BB

* Add modid to command localizations to prevent conflicts

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files

* SoulTicket internal implementation

* do what TehNut says

* implement hashCode()

* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
This commit is contained in:
Arcaratus 2018-08-07 18:27:12 -04:00 committed by Nick Ignoffo
parent 093cfb13ef
commit b441e7fc1e
56 changed files with 210 additions and 147 deletions

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.core.data.SoulTicket;
import WayofTime.bloodmagic.iface.ISigil;
import WayofTime.bloodmagic.util.helper.NetworkHelper;
import WayofTime.bloodmagic.util.helper.PlayerHelper;
@ -8,10 +9,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
@ -59,7 +57,7 @@ public class ItemSigilLava extends ItemSigilBase {
return super.onItemRightClick(world, player, hand);
}
if (this.canPlaceLava(world, blockpos1) && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, getLpUsed()) && this.tryPlaceLava(world, blockpos1)) {
if (canPlaceLava(world, blockpos1) && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, SoulTicket.item(stack, world, player, getLpUsed())).isSuccess() && tryPlaceLava(world, blockpos1)) {
return super.onItemRightClick(world, player, hand);
}
}
@ -85,7 +83,7 @@ public class ItemSigilLava extends ItemSigilBase {
FluidStack fluid = new FluidStack(FluidRegistry.LAVA, 1000);
int amount = handler.fill(fluid, false);
if (amount > 0 && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, getLpUsed())) {
if (amount > 0 && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, SoulTicket.item(stack, world, player, getLpUsed())).isSuccess()) {
handler.fill(fluid, true);
return EnumActionResult.SUCCESS;
}