SoulTicket internal implementation (#1372)
* Fix the Blood Tank BB * Add modid to command localizations to prevent conflicts * Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD Corrected localizations of other lang files * SoulTicket internal implementation * do what TehNut says * implement hashCode() * Fix toggleable sigils draining on r-click when it shouldn't Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
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56 changed files with 210 additions and 147 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.core.data.Binding;
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import WayofTime.bloodmagic.core.data.SoulTicket;
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import WayofTime.bloodmagic.util.ItemStackWrapper;
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import WayofTime.bloodmagic.event.BoundToolEvent;
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import WayofTime.bloodmagic.iface.IActivatable;
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@ -93,7 +94,7 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable {
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}
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if (entity instanceof EntityPlayer && getActivated(stack) && world.getTotalWorldTime() % 80 == 0)
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NetworkHelper.getSoulNetwork(binding).syphonAndDamage((EntityPlayer) entity, 20);
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NetworkHelper.getSoulNetwork(binding).syphonAndDamage((EntityPlayer) entity, SoulTicket.item(stack, world, entity, 20));
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}
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protected int getHeldDownCount(ItemStack stack) {
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