The last of the Imperfect Rituals + Tile handles lightning

This commit is contained in:
Nick 2015-11-05 19:58:43 -08:00
parent 6fc22c170e
commit b419e9aae9
6 changed files with 70 additions and 13 deletions

View file

@ -16,14 +16,9 @@ public class ImperfectRitualNight extends ImperfectRitual {
@Override
public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) {
boolean retFlag = false;
if (!imperfectRitualStone.getWorld().isRemote) {
imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ()));
if (!imperfectRitualStone.getWorld().isRemote)
imperfectRitualStone.getWorld().setWorldTime((imperfectRitualStone.getWorld().getWorldTime() / 24000) * 24000 + 13800);
retFlag = true;
}
return retFlag;
return true;
}
}