Fixed melee damage, trick shot, and defense stat trackers.
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fa6b338a03
commit
b406bb4672
4 changed files with 20 additions and 16 deletions
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@ -3,13 +3,7 @@ package WayofTime.bloodmagic.util.handler;
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import java.util.List;
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import java.util.Random;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import com.google.common.base.Strings;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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@ -30,7 +24,11 @@ import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LivingHealEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.event.entity.player.*;
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import net.minecraftforge.event.entity.player.ArrowLooseEvent;
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import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
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import net.minecraftforge.event.entity.player.FillBucketEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fml.client.event.ConfigChangedEvent;
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import net.minecraftforge.fml.common.eventhandler.Event;
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@ -39,12 +37,16 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
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import WayofTime.bloodmagic.api.event.TeleposeEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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@ -68,6 +70,8 @@ import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.base.Strings;
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public class EventHandler
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{
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Random random = new Random();
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@ -289,7 +293,7 @@ public class EventHandler
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{
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float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.source, event.ammount), attackedPlayer.getHealth());
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ItemStack chestStack = attackedPlayer.getCurrentArmor(2);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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if (armour != null)
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{
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if (sourceEntity != null && !source.isMagicDamage())
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@ -316,7 +320,7 @@ public class EventHandler
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{
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float amount = Math.min(Utils.getModifiedDamage(attackedEntity, event.source, event.ammount), attackedEntity.getHealth());
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ItemStack chestStack = player.getCurrentArmor(2);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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if (armour != null)
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{
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if (!source.isProjectile())
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@ -338,7 +342,7 @@ public class EventHandler
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getCurrentArmor(2);
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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if (armour != null)
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{
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StatTrackerArrowShot.incrementCounter(armour);
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