Added recipes to Shaped and Deforester charges.
Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
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18 changed files with 104 additions and 37 deletions
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@ -122,7 +122,7 @@ public class TileShapedExplosive extends TileTicking
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BlockState blockstate = this.world.getBlockState(blockpos);
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Block block = blockstate.getBlock();
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if (!blockstate.isAir(this.world, blockpos))
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if (!blockstate.isAir(this.world, blockpos) && blockstate.getBlockHardness(world, blockpos) != -1.0F)
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{
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BlockPos blockpos1 = blockpos.toImmutable();
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// this.world.getProfiler().startSection("explosion_blocks");
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