Added recipes to Shaped and Deforester charges.

Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
This commit is contained in:
WayofTime 2021-01-10 09:00:06 -05:00
parent 8e6f36d2a9
commit b3af1b8e77
18 changed files with 104 additions and 37 deletions

View file

@ -122,7 +122,7 @@ public class TileShapedExplosive extends TileTicking
BlockState blockstate = this.world.getBlockState(blockpos);
Block block = blockstate.getBlock();
if (!blockstate.isAir(this.world, blockpos))
if (!blockstate.isAir(this.world, blockpos) && blockstate.getBlockHardness(world, blockpos) != -1.0F)
{
BlockPos blockpos1 = blockpos.toImmutable();
// this.world.getProfiler().startSection("explosion_blocks");