Added recipes to Shaped and Deforester charges.

Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
This commit is contained in:
WayofTime 2021-01-10 09:00:06 -05:00
parent 8e6f36d2a9
commit b3af1b8e77
18 changed files with 104 additions and 37 deletions

View file

@ -27,7 +27,7 @@ public class RitualArmourEvolve extends Ritual
public RitualArmourEvolve()
{
super("ritualArmourEvolve", 2, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
super("ritualArmourEvolve", 0, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
}

View file

@ -33,7 +33,7 @@ public class RitualUpgradeRemove extends Ritual
public RitualUpgradeRemove()
{
super("ritualUpgradeRemove", 2, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
super("ritualUpgradeRemove", 0, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
}