Added recipes to Shaped and Deforester charges.
Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
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18 changed files with 104 additions and 37 deletions
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@ -27,7 +27,7 @@ public class RitualArmourEvolve extends Ritual
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public RitualArmourEvolve()
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{
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super("ritualArmourEvolve", 2, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
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super("ritualArmourEvolve", 0, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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@ -33,7 +33,7 @@ public class RitualUpgradeRemove extends Ritual
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public RitualUpgradeRemove()
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{
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super("ritualUpgradeRemove", 2, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
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super("ritualUpgradeRemove", 0, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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