Getting more spell stuff done
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78 changed files with 1133 additions and 159 deletions
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@ -3,36 +3,36 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.MeleeDefaultEarth;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileDefaultEarth;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileDefensiveEarth;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileEnvironmentalEarth;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileOffensiveEarth;
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public class SpellEffectEarth extends SpellEffect
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{
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@Override
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public void defaultModificationProjectile(SpellParadigmProjectile parad)
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{
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// TODO Auto-generated method stub
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parad.addImpactEffect(new ProjectileDefaultEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
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}
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@Override
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public void offensiveModificationProjectile(SpellParadigmProjectile parad)
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{
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// TODO Auto-generated method stub
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parad.addImpactEffect(new ProjectileOffensiveEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
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}
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@Override
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public void defensiveModificationProjectile(SpellParadigmProjectile parad)
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{
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// TODO Auto-generated method stub
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parad.addImpactEffect(new ProjectileDefensiveEarth(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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public void environmentalModificationProjectile(SpellParadigmProjectile parad)
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{
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parad.addUpdateEffect(new ProjectileEnvironmentalEarth(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
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}
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@Override
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@ -66,8 +66,7 @@ public class SpellEffectEarth extends SpellEffect
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@Override
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public void defaultModificationMelee(SpellParadigmMelee parad)
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{
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// TODO Auto-generated method stub
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parad.addWorldEffect(new MeleeDefaultEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
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}
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@Override
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@ -94,28 +93,26 @@ public class SpellEffectEarth extends SpellEffect
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@Override
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protected int getCostForDefaultProjectile()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(10*Math.pow((0.5*(this.powerEnhancement)+1)*2 + 1,3)*Math.pow(0.8, costEnhancement));
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}
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@Override
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protected int getCostForOffenseProjectile()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(3*(1.5*this.potencyEnhancement+1)*(Math.pow(1*this.powerEnhancement+1,2))*Math.pow(0.8, costEnhancement));
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}
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@Override
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protected int getCostForDefenseProjectile()
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{
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// TODO Auto-generated method stub
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return 0;
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return (int)(3*Math.pow((this.powerEnhancement*2+1),2)*(this.potencyEnhancement*2+1)*Math.pow(0.8, costEnhancement));
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}
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@Override
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protected int getCostForEnvironmentProjectile()
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{
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return (int)(10*2*(0.1d*(this.potencyEnhancement+1))*Math.pow(3.47,this.potencyEnhancement));
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return (int)(10*2*(0.1d*(this.potencyEnhancement+1))*Math.pow(3.47,this.potencyEnhancement)*Math.pow(0.8, costEnhancement));
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}
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@Override
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