Getting more spell stuff done

This commit is contained in:
WayofTime 2014-03-07 07:02:18 -05:00
parent 9d9d376e4a
commit b34ff3c58e
78 changed files with 1133 additions and 159 deletions

View file

@ -3,36 +3,36 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.MeleeDefaultEarth;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileDefaultEarth;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileDefensiveEarth;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileEnvironmentalEarth;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.earth.ProjectileOffensiveEarth;
public class SpellEffectEarth extends SpellEffect
{
@Override
public void defaultModificationProjectile(SpellParadigmProjectile parad)
{
// TODO Auto-generated method stub
parad.addImpactEffect(new ProjectileDefaultEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
}
@Override
public void offensiveModificationProjectile(SpellParadigmProjectile parad)
{
// TODO Auto-generated method stub
parad.addImpactEffect(new ProjectileOffensiveEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
}
@Override
public void defensiveModificationProjectile(SpellParadigmProjectile parad)
{
// TODO Auto-generated method stub
parad.addImpactEffect(new ProjectileDefensiveEarth(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
public void environmentalModificationProjectile(SpellParadigmProjectile parad)
{
parad.addUpdateEffect(new ProjectileEnvironmentalEarth(this.powerEnhancement,this.potencyEnhancement,this.costEnhancement));
}
@Override
@ -66,8 +66,7 @@ public class SpellEffectEarth extends SpellEffect
@Override
public void defaultModificationMelee(SpellParadigmMelee parad)
{
// TODO Auto-generated method stub
parad.addWorldEffect(new MeleeDefaultEarth(this.powerEnhancement, this.potencyEnhancement, this.costEnhancement));
}
@Override
@ -94,28 +93,26 @@ public class SpellEffectEarth extends SpellEffect
@Override
protected int getCostForDefaultProjectile()
{
// TODO Auto-generated method stub
return 0;
return (int)(10*Math.pow((0.5*(this.powerEnhancement)+1)*2 + 1,3)*Math.pow(0.8, costEnhancement));
}
@Override
protected int getCostForOffenseProjectile()
{
// TODO Auto-generated method stub
return 0;
return (int)(3*(1.5*this.potencyEnhancement+1)*(Math.pow(1*this.powerEnhancement+1,2))*Math.pow(0.8, costEnhancement));
}
@Override
protected int getCostForDefenseProjectile()
{
// TODO Auto-generated method stub
return 0;
return (int)(3*Math.pow((this.powerEnhancement*2+1),2)*(this.potencyEnhancement*2+1)*Math.pow(0.8, costEnhancement));
}
@Override
protected int getCostForEnvironmentProjectile()
{
return (int)(10*2*(0.1d*(this.potencyEnhancement+1))*Math.pow(3.47,this.potencyEnhancement));
return (int)(10*2*(0.1d*(this.potencyEnhancement+1))*Math.pow(3.47,this.potencyEnhancement)*Math.pow(0.8, costEnhancement));
}
@Override