Re-add FakePlayer check to sigils (#970)

whar did dey go?
This commit is contained in:
Nicholas Ignoffo 2016-11-11 16:57:50 -08:00
parent 1f31268669
commit b0007a1d36
25 changed files with 121 additions and 4 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -27,6 +28,9 @@ public class ItemSigilVoid extends ItemSigilBase
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
if (!world.isRemote && !isUnusable(stack))
{
RayTraceResult rayTrace = this.rayTrace(world, player, true);
@ -77,6 +81,9 @@ public class ItemSigilVoid extends ItemSigilBase
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;
if (world.isRemote || player.isSneaking() || isUnusable(stack))
{
return EnumActionResult.FAIL;