Re-add FakePlayer check to sigils (#970)

whar did dey go?
This commit is contained in:
Nicholas Ignoffo 2016-11-11 16:57:50 -08:00
parent 1f31268669
commit b0007a1d36
25 changed files with 121 additions and 4 deletions

View file

@ -2,16 +2,14 @@ package WayofTime.bloodmagic.item.sigil;
import java.util.List;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntityMobSpawner;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
@ -70,6 +68,9 @@ public class ItemSigilTransposition extends ItemSigilBase
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;
stack = NBTHelper.checkNBT(stack);
IBlockState state = world.getBlockState(blockPos);