Re-add FakePlayer check to sigils (#970)

whar did dey go?
This commit is contained in:
Nicholas Ignoffo 2016-11-11 16:57:50 -08:00
parent 1f31268669
commit b0007a1d36
25 changed files with 121 additions and 4 deletions

View file

@ -1,9 +1,11 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@ -31,6 +33,9 @@ public class ItemSigilBloodLight extends ItemSigilBase
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
RayTraceResult mop = this.rayTrace(world, player, false);
if (getCooldownRemainder(stack) > 0)