Reimplemented the Well of Suffering
And about time, too
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9 changed files with 246 additions and 1 deletions
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@ -355,6 +355,7 @@ public class GeneratorLanguage extends LanguageProvider
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add("anointment.bloodmagic.quick_draw", "Deft Hands");
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add("anointment.bloodmagic.bow_power", "Heavy Shot");
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add("anointment.bloodmagic.looting", "Plundering");
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add("anointment.bloodmagic.smelting", "Heated Tool");
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// Guide
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add("guide.bloodmagic.name", "Sanguine Scientiem");
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@ -544,6 +545,7 @@ public class GeneratorLanguage extends LanguageProvider
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addItem(BloodMagicItems.QUICK_DRAW_ANOINTMENT, "Dexterity Alkahest");
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addItem(BloodMagicItems.BOW_POWER_ANOINTMENT, "Iron Tip");
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addItem(BloodMagicItems.LOOTING_ANOINTMENT, "Plunderer's Glint");
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addItem(BloodMagicItems.SMELTING_ANOINTMENT, "Slow-burning Oil");
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// Alchemy Items
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addItem(BloodMagicItems.PLANT_OIL, "Plant Oil");
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@ -50,5 +50,8 @@ public class AlchemyTableRecipeProvider implements ISubRecipeProvider
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.HOLY_WATER_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.GLISTERING_MELON_SLICE)).addIngredient(Ingredient.fromTag(Tags.Items.GEMS_QUARTZ)).build(consumer, BloodMagic.rl(basePath + "holy_water_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.HIDDEN_KNOWLEDGE_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.GLASS_BOTTLE)).addIngredient(Ingredient.fromItems(Items.ENCHANTED_BOOK)).build(consumer, BloodMagic.rl(basePath + "hidden_knowledge_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.QUICK_DRAW_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.STRING)).addIngredient(Ingredient.fromItems(Items.SPECTRAL_ARROW)).build(consumer, BloodMagic.rl(basePath + "quick_draw_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.LOOTING_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.GEMS_LAPIS)).addIngredient(Ingredient.fromTag(Tags.Items.BONES)).build(consumer, BloodMagic.rl(basePath + "looting_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.BOW_POWER_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromTag(Tags.Items.INGOTS_IRON)).addIngredient(Ingredient.fromItems(Items.BOW)).build(consumer, BloodMagic.rl(basePath + "bow_power_anointment"));
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AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.SMELTING_ANOINTMENT.get()), 500, 100, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE_VIAL.get())).addIngredient(Ingredient.fromTag(Tags.Items.CROPS_NETHER_WART)).addIngredient(Ingredient.fromItems(Items.FURNACE)).addIngredient(Ingredient.fromItems(Items.CHARCOAL, Items.COAL)).build(consumer, BloodMagic.rl(basePath + "smelting_anointment"));
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}
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}
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