Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.

This commit is contained in:
WayofTime 2016-09-05 10:30:59 -04:00
parent b08c7fd7ae
commit afcba54df4
21 changed files with 569 additions and 60 deletions

View file

@ -24,7 +24,8 @@ import WayofTime.bloodmagic.block.BlockDemonCrucible;
import WayofTime.bloodmagic.block.BlockDemonCrystal;
import WayofTime.bloodmagic.block.BlockDemonCrystallizer;
import WayofTime.bloodmagic.block.BlockDemonLight;
import WayofTime.bloodmagic.block.BlockDemonPillar;
import WayofTime.bloodmagic.block.BlockDemonPillarBase;
import WayofTime.bloodmagic.block.BlockDemonPillarCapBase;
import WayofTime.bloodmagic.block.BlockDemonPylon;
import WayofTime.bloodmagic.block.BlockDimensionalPortal;
import WayofTime.bloodmagic.block.BlockIncenseAltar;
@ -51,6 +52,7 @@ import WayofTime.bloodmagic.item.block.ItemBlockDemonBase;
import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
import WayofTime.bloodmagic.item.block.ItemBlockDemonLight;
import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarBase;
import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarCapBase;
import WayofTime.bloodmagic.item.block.ItemBlockMimic;
import WayofTime.bloodmagic.item.block.ItemBlockPath;
import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
@ -124,6 +126,11 @@ public class ModBlocks
public static Block demonBrick2;
public static Block demonExtras;
public static Block demonPillar1;
public static Block demonPillar2;
public static Block demonPillarCap1;
public static Block demonPillarCap2;
public static Block demonPillarCap3;
public static Block demonLight;
@ -168,7 +175,11 @@ public class ModBlocks
demonBrick2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
demonExtras = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
demonPillar1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillar("pillar1", Material.ROCK)), "BlockPillar1");
demonPillar1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName());
demonPillar2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName());
demonPillarCap1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName());
demonPillarCap2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName());
demonPillarCap3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName());
// testSpellBlock = registerBlock(new BlockTestSpellBlock());
demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());