JEI support for Blood Orb recipe type

We can now move all the recipes over to Shape(d/less)BloodOrbRecipe
This commit is contained in:
Nick 2016-02-16 20:48:42 -08:00
parent 65dd24b19b
commit af193c3e5b
9 changed files with 384 additions and 14 deletions

View file

@ -78,8 +78,8 @@ public class ModRecipes
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.upgradeTrainer), "ngn", "ioi", "ngn", 'o', OrbRegistry.getOrbStack(ModItems.orbMaster), 'i', "ingotIron", 'n', "nuggetGold", 'g', "ingotGold"));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.incenseAltar), "s s", "shs", "coc", 'o', OrbRegistry.getOrbStack(ModItems.orbWeak), 's', "stone", 'c', "cobblestone", 'h', new ItemStack(Items.coal, 1, 1)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.pathBlock, 4, 0), "plankWood", "plankWood", "plankWood", "plankWood", OrbRegistry.getOrbStack(ModItems.orbApprentice)));
GameRegistry.addRecipe(new ShapedBloodOrbRecipe(new ItemStack(ModBlocks.incenseAltar), "s s", "shs", "coc", 'o', OrbRegistry.getOrbStack(ModItems.orbWeak), 's', "stone", 'c', "cobblestone", 'h', new ItemStack(Items.coal, 1, 1)));
GameRegistry.addRecipe(new ShapelessBloodOrbRecipe(new ItemStack(ModBlocks.pathBlock, 4, 0), "plankWood", "plankWood", "plankWood", "plankWood", OrbRegistry.getOrbStack(ModItems.orbApprentice)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.pathBlock, 4, 1), new ItemStack(ModBlocks.pathBlock, 1, 0), new ItemStack(ModBlocks.pathBlock, 1, 0), new ItemStack(ModBlocks.pathBlock, 1, 0), new ItemStack(ModBlocks.pathBlock, 1, 0)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.pathBlock, 4, 2), "stone", "stone", "stone", "stone", OrbRegistry.getOrbStack(ModItems.orbMagician)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.pathBlock, 4, 3), new ItemStack(ModBlocks.pathBlock, 1, 2), new ItemStack(ModBlocks.pathBlock, 1, 2), new ItemStack(ModBlocks.pathBlock, 1, 2), new ItemStack(ModBlocks.pathBlock, 1, 2)));