(Possibly) further helped eliminate the memory leak issue.
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@ -37,6 +37,7 @@ public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect
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BlockPos pos = tile.getPos();
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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ItemStack output = outputStack.copy();
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output.onCrafting(tile.getWorld(), null, output.stackSize);
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntityInWorld(outputEntity);
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tile.getWorld().spawnEntityInWorld(outputEntity);
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@ -67,6 +67,15 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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setCreativeTab(BloodMagic.tabBloodMagic);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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}
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@Override
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public void onCreated(ItemStack stack, World world, EntityPlayer player)
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{
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if (stack != null && !world.isRemote && stack.getItem() == ModItems.livingArmourChest)
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{
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Utils.setUUID(stack);
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}
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}
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@Override
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
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{
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{
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