Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.

This commit is contained in:
WayofTime 2016-06-27 20:01:34 -04:00
parent a35e4385ed
commit ad546380a3
11 changed files with 895 additions and 6 deletions

View file

@ -3,7 +3,6 @@ package WayofTime.bloodmagic.registry;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
@ -16,6 +15,7 @@ import net.minecraftforge.oredict.RecipeSorter;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
@ -30,6 +30,7 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
import WayofTime.bloodmagic.compress.BaseCompressionHandler;
@ -40,6 +41,7 @@ import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
import WayofTime.bloodmagic.item.alchemy.ItemLivingArmourPointsUpgrade;
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTableDyeableRecipe;
import WayofTime.bloodmagic.util.Utils;
import com.google.common.base.Stopwatch;
@ -224,6 +226,7 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TELEPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTeleposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TRANSPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTransposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
}
public static void addCompressionHandlers()