Did some work on the Crushing ritual and made it so that it ignores liquids.

The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
This commit is contained in:
WayofTime 2016-07-12 16:57:22 -04:00
parent b79f7127b6
commit acde7ceccd
11 changed files with 163 additions and 25 deletions

View file

@ -474,7 +474,7 @@ ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within
ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefuly: all blocks broken are affected by Fortune III.
ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.

Binary file not shown.

After

Width:  |  Height:  |  Size: 748 B