Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing. Added the ability for my potions to (finally) have custom sprites.
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11 changed files with 163 additions and 25 deletions
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@ -257,7 +257,7 @@ public abstract class AreaDescriptor implements Iterator<BlockPos>
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@Override
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public boolean isWithinRange(int verticalLimit, int horizontalLimit)
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{
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return minimumOffset.getY() >= -verticalLimit && maximumOffset.getY() < verticalLimit && minimumOffset.getX() >= -horizontalLimit && maximumOffset.getX() < horizontalLimit && minimumOffset.getZ() >= -horizontalLimit && maximumOffset.getZ() < horizontalLimit;
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return minimumOffset.getY() >= -verticalLimit && maximumOffset.getY() <= verticalLimit + 1 && minimumOffset.getX() >= -horizontalLimit && maximumOffset.getX() <= horizontalLimit + 1 && minimumOffset.getZ() >= -horizontalLimit && maximumOffset.getZ() <= horizontalLimit + 1;
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}
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}
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