Joshie comment!
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package WayofTime.alchemicalWizardry.common.renderer.projectile;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderFireProjectile
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{
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// public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
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// {
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// GL11.glPushMatrix();
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// GL11.glTranslatef((float)par2, (float)par4, (float)par6);
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// GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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// GL11.glScalef(0.1F, 0.1F, 0.1F);
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// this.func_110776_a(this.func_110775_a(entityShot));
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// Tessellator var12 = Tessellator.instance;
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// GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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// GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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// var12.startDrawingQuads();
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// var12.setNormal(0.0F, 1.0F, 0.0F);
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// var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
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// var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
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// var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
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// var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
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// var12.draw();
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// GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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// GL11.glPopMatrix();
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// }
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//
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// @Override
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// public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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// {
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// this.doRenderProjectile((FireProjectile)par1Entity, par2, par4, par6, par8, par9);
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// }
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//
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// @Override
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// protected ResourceLocation func_110775_a(Entity entity)
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// {
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// return new ResourceLocation("alchemicalwizardry:/textures/entities/fireProjectile.png");
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// }
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}
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