Joshie comment!
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package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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public class RitualEffectWellOfSuffering extends RitualEffect
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{
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public final int timeDelay = 25;
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public final int amount = 10;
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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World worldSave = MinecraftServer.getServer().worldServers[0];
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LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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if (data == null)
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{
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data = new LifeEssenceNetwork(owner);
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worldSave.setItemData(owner, data);
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}
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int currentEssence = data.currentEssence;
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World world = ritualStone.getWorld();
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int x = ritualStone.getXCoord();
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int y = ritualStone.getYCoord();
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int z = ritualStone.getZCoord();
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if (world.getWorldTime() % this.timeDelay != 0)
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{
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return;
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}
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// if(!(world.getBlockTileEntity(x, y-1, z) instanceof TEAltar))
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// {
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// return;
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// }
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TEAltar tileAltar = null;
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boolean testFlag = false;
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for (int i = -5; i <= 5; i++)
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{
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for (int j = -5; j <= 5; j++)
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{
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for (int k = -10; k <= 10; k++)
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{
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if (world.getTileEntity(x + i, y + k, z + j) instanceof TEAltar)
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{
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tileAltar = (TEAltar) world.getTileEntity(x + i, y + k, z + j);
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testFlag = true;
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}
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}
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}
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}
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if (!testFlag)
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{
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return;
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}
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//tileAltar = (TEAltar)world.getBlockTileEntity(x,y-1,z);
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int d0 = 10;
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int vertRange = 5;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double) x, (double) y, (double) z, (double) (x + 1), (double) (y + 1), (double) (z + 1)).expand(d0, vertRange, d0);
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List list = world.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
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Iterator iterator1 = list.iterator();
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EntityLivingBase entity;
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int entityCount = 0;
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boolean flag = false;
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while (iterator1.hasNext())
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{
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entity = (EntityLivingBase) iterator1.next();
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entityCount++;
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}
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if (currentEssence < this.getCostPerRefresh() * entityCount)
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{
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EntityPlayer entityOwner = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(owner);
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if (entityOwner == null)
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{
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return;
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}
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entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
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} else
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{
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Iterator iterator2 = list.iterator();
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entityCount = 0;
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while (iterator2.hasNext())
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{
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entity = (EntityLivingBase) iterator2.next();
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if (entity instanceof EntityPlayer)
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{
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continue;
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}
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//entity.setHealth(entity.getHealth()-1);
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entity.attackEntityFrom(DamageSource.outOfWorld, 1);
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entityCount++;
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// if(entity.getHealth()<=0.2f)
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// {
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// entity.onDeath(DamageSource.inFire);
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// }
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tileAltar.sacrificialDaggerCall(this.amount, true);
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}
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data.currentEssence = currentEssence - this.getCostPerRefresh() * entityCount;
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data.markDirty();
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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// TODO Auto-generated method stub
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return 2;
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}
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@Override
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> wellOfSufferingRitual = new ArrayList();
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wellOfSufferingRitual.add(new RitualComponent(1, 0, 1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, -1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, -2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, -2, RitualComponent.FIRE));
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wellOfSufferingRitual.add(new RitualComponent(0, -1, 2, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 0, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(0, -1, -2, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 0, RitualComponent.EARTH));
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wellOfSufferingRitual.add(new RitualComponent(-3, -1, -3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(3, -1, -3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(-3, -1, 3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(3, -1, 3, RitualComponent.DUSK));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, -1, 2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, -1, -2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(2, -1, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, -1, 2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-2, -1, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, -1, -2, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 0, 1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(1, 0, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, 0, 1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, 4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 0, -1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-1, 0, -4, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(-4, 0, -1, RitualComponent.WATER));
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wellOfSufferingRitual.add(new RitualComponent(4, 1, 0, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(0, 1, 4, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(-4, 1, 0, RitualComponent.AIR));
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wellOfSufferingRitual.add(new RitualComponent(0, 1, -4, RitualComponent.AIR));
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return wellOfSufferingRitual;
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}
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}
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