Implemented ghost items for the inventory - will be adjusted.

This commit is contained in:
WayofTime 2016-01-14 08:27:09 -05:00
parent ec7676a69c
commit ac919c7882
12 changed files with 424 additions and 66 deletions

View file

@ -2,5 +2,8 @@ package WayofTime.bloodmagic.tile.routing;
public class TileInputRoutingNode extends TileRoutingNode
{
public TileInputRoutingNode()
{
super(1, "inputNode");
}
}

View file

@ -2,5 +2,8 @@ package WayofTime.bloodmagic.tile.routing;
public class TileOutputRoutingNode extends TileRoutingNode
{
public TileOutputRoutingNode()
{
super(1, "outputNode");
}
}

View file

@ -14,9 +14,15 @@ import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.IItemRoutingNode;
import WayofTime.bloodmagic.routing.IMasterRoutingNode;
import WayofTime.bloodmagic.routing.IRoutingNode;
import WayofTime.bloodmagic.tile.TileInventory;
public class TileRoutingNode extends TileEntity implements IRoutingNode, IItemRoutingNode
public class TileRoutingNode extends TileInventory implements IRoutingNode, IItemRoutingNode
{
public TileRoutingNode(int size, String name)
{
super(size, name);
}
private BlockPos masterPos = BlockPos.ORIGIN;
private List<BlockPos> connectionList = new LinkedList<BlockPos>();