Implemented ghost items for the inventory - will be adjusted.

This commit is contained in:
WayofTime 2016-01-14 08:27:09 -05:00
parent ec7676a69c
commit ac919c7882
12 changed files with 424 additions and 66 deletions

View file

@ -3,14 +3,11 @@ package WayofTime.bloodmagic.routing;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import net.minecraft.inventory.IInventory;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
@ -30,36 +27,36 @@ public class TileMasterRoutingNode extends TileEntity implements IMasterRoutingN
@Override
public void update()
{
if (worldObj.isRemote || worldObj.getTotalWorldTime() % tickRate != 0) //Temporary tick rate solver
{
return;
}
Map<Integer, List<IItemFilter>> outputMap = new HashMap<Integer, List<IItemFilter>>();
for (BlockPos outputPos : outputNodeList)
{
TileEntity outputTile = worldObj.getTileEntity(outputPos);
if (outputTile instanceof TileOutputRoutingNode && this.isConnected(new LinkedList<BlockPos>(), outputPos))
{
TileOutputRoutingNode outputNode = (TileOutputRoutingNode) outputTile;
for (EnumFacing facing : EnumFacing.VALUES)
{
if (!outputNode.isInventoryConnectedToSide(facing))
{
continue;
}
TileEntity tile = worldObj.getTileEntity(outputPos.offset(facing));
if (!(tile instanceof IInventory))
{
continue;
}
}
}
}
// if (worldObj.isRemote || worldObj.getTotalWorldTime() % tickRate != 0) //Temporary tick rate solver
// {
// return;
// }
//
// Map<Integer, List<IItemFilter>> outputMap = new HashMap<Integer, List<IItemFilter>>();
//
// for (BlockPos outputPos : outputNodeList)
// {
// TileEntity outputTile = worldObj.getTileEntity(outputPos);
// if (outputTile instanceof TileOutputRoutingNode && this.isConnected(new LinkedList<BlockPos>(), outputPos))
// {
// TileOutputRoutingNode outputNode = (TileOutputRoutingNode) outputTile;
//
// for (EnumFacing facing : EnumFacing.VALUES)
// {
// if (!outputNode.isInventoryConnectedToSide(facing))
// {
// continue;
// }
//
// TileEntity tile = worldObj.getTileEntity(outputPos.offset(facing));
// if (!(tile instanceof IInventory))
// {
// continue;
// }
//
// }
// }
// }
}
@Override