Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
This commit is contained in:
Nick 2015-11-02 19:18:53 -08:00
parent ac588d0b15
commit ac5402df6b
36 changed files with 400 additions and 220 deletions

View file

@ -16,10 +16,9 @@ import net.minecraft.item.ItemBlock;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class ModBlocks
{
public class ModBlocks {
public static Block altar;
public static Block blood_rune;
public static Block bloodRune;
public static Block ritualStone;
public static Block lifeEssence;
@ -27,54 +26,52 @@ public class ModBlocks
public static Block crystal;
public static Block bloodStone;
public static void init()
{
public static void init() {
FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
lifeEssence = registerBlock(new BlockLifeEssence());
altar = registerBlock(new BlockAltar());
blood_rune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class);
bloodRune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class);
ritualStone = registerBlock(new BlockRitualController(), ItemBlockRitualController.class);
initTiles();
}
public static void initTiles()
{
public static void initTiles() {
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
}
public static void initRenders()
{
public static void initRenders() {
InventoryRenderHelper renderHelper = BloodMagic.instance.getRenderHelper();
renderHelper.fluidRender(lifeEssence);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 0);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 1);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 2);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 3);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 4);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(blood_rune), 5);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 0);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 1);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 2);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 3);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 4);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 5);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 6);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 7);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 8);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodRune), 9);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 0);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(ritualStone), 1);
}
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock, String name)
{
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock, String name) {
if (!ConfigHandler.blockBlacklist.contains(name))
GameRegistry.registerBlock(block, itemBlock, name);
return block;
}
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock)
{
private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock) {
return registerBlock(block, itemBlock, block.getClass().getSimpleName());
}
private static Block registerBlock(Block block, String name)
{
private static Block registerBlock(Block block, String name) {
if (!ConfigHandler.blockBlacklist.contains(name))
GameRegistry.registerBlock(block, name);

View file

@ -67,6 +67,7 @@ public class ModItems {
renderHelper.itemRender(activationCrystal, 0);
renderHelper.itemRender(activationCrystal, 1);
renderHelper.itemRender(activationCrystal, 2, "ItemActivationCrystal0");
renderHelper.itemRender(sigilDivination);
}