Cleanup
Renders for Runes Creative crystal renders Formatting Lang additions Some attempted (not successful) fixes for SoulNetwork
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ac588d0b15
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36 changed files with 400 additions and 220 deletions
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@ -14,28 +14,28 @@ public enum EnumAltarTier {
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TWO() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(TWO.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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@ -50,10 +50,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -63,10 +63,10 @@ public enum EnumAltarTier {
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altarComponents.addAll(THREE.getAltarComponents());
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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for (int i = -2; i <= 1; i++) {
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@ -92,10 +92,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -117,10 +117,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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}
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}
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};
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