Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
This commit is contained in:
Nick 2015-11-02 19:18:53 -08:00
parent ac588d0b15
commit ac5402df6b
36 changed files with 400 additions and 220 deletions

View file

@ -3,8 +3,7 @@ package WayofTime.bloodmagic.api.altar;
import lombok.Getter;
@Getter
public class AltarUpgrade
{
public class AltarUpgrade {
private int speedCount;
private int efficiencyCount;
private int sacrificeCount;
@ -15,63 +14,53 @@ public class AltarUpgrade
private int betterCapacityCount;
private int accelerationCount;
public AltarUpgrade()
{
public AltarUpgrade() {
}
// Adders
public AltarUpgrade addSpeed()
{
public AltarUpgrade addSpeed() {
speedCount++;
return this;
}
public AltarUpgrade addEfficiency()
{
public AltarUpgrade addEfficiency() {
efficiencyCount++;
return this;
}
public AltarUpgrade addSacrifice()
{
public AltarUpgrade addSacrifice() {
sacrificeCount++;
return this;
}
public AltarUpgrade addSelfSacrifice()
{
public AltarUpgrade addSelfSacrifice() {
selfSacrificeCount++;
return this;
}
public AltarUpgrade addDisplacement()
{
public AltarUpgrade addDisplacement() {
displacementCount++;
return this;
}
public AltarUpgrade addCapacity()
{
public AltarUpgrade addCapacity() {
capacityCount++;
return this;
}
public AltarUpgrade addOrbCapacity()
{
public AltarUpgrade addOrbCapacity() {
orbCapacityCount++;
return this;
}
public AltarUpgrade addBetterCapacity()
{
public AltarUpgrade addBetterCapacity() {
betterCapacityCount++;
return this;
}
public AltarUpgrade addAcceleration()
{
public AltarUpgrade addAcceleration() {
accelerationCount++;
return this;
}

View file

@ -1,6 +1,6 @@
package WayofTime.bloodmagic.api.altar;
public enum EnumAltarComponent {
public enum EnumAltarComponent {
GLOWSTONE,
BLOODSTONE,

View file

@ -14,28 +14,28 @@ public enum EnumAltarTier {
TWO() {
@Override
public void buildComponents() {
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
}
},
THREE() {
@Override
public void buildComponents() {
altarComponents.addAll(TWO.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
@ -50,10 +50,10 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
for (int i = -2; i <= 2; i++) {
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
}
}
},
@ -63,10 +63,10 @@ public enum EnumAltarTier {
altarComponents.addAll(THREE.getAltarComponents());
for (int i = -3; i <= 3; i++) {
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
}
for (int i = -2; i <= 1; i++) {
@ -92,10 +92,10 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
for (int i = -6; i <= 6; i++) {
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
}
}
},
@ -117,10 +117,10 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
for (int i = -9; i <= 9; i++) {
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
}
}
};