Worked on the Sentient Scythe

First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
This commit is contained in:
WayofTime 2020-11-23 21:06:08 -05:00
parent 574d6a8e74
commit ab9de5341e
21 changed files with 933 additions and 1 deletions

View file

@ -87,6 +87,15 @@ public class GenericHandler
}
}
@SubscribeEvent
public void onPlayerLeftClickAir(PlayerInteractEvent.LeftClickEmpty event)
{
// if (event.getItemStack().getItem() instanceof ItemSentientScythe)
// {
// ((ItemSentientScythe) event.getItemStack().getItem()).onLeftClickAir(event.getItemStack(), event.getEntityLiving());
// }
}
@SubscribeEvent
public void onHoe(BlockToolInteractEvent event)
{