Worked on the Sentient Scythe

First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
This commit is contained in:
WayofTime 2020-11-23 21:06:08 -05:00
parent 574d6a8e74
commit ab9de5341e
21 changed files with 933 additions and 1 deletions

View file

@ -173,6 +173,7 @@ public class BloodMagicItems
public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
public static final RegistryObject<Item> SENTIENT_SCYTHE = ITEMS.register("soulscythe", () -> new ItemSentientScythe());
public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));