Worked on the Sentient Scythe
First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
This commit is contained in:
parent
574d6a8e74
commit
ab9de5341e
21 changed files with 933 additions and 1 deletions
|
@ -79,6 +79,7 @@ public class ClientEvents
|
|||
registerMultiWillTool(BloodMagicItems.SENTIENT_AXE.get());
|
||||
registerMultiWillTool(BloodMagicItems.SENTIENT_PICKAXE.get());
|
||||
registerMultiWillTool(BloodMagicItems.SENTIENT_SHOVEL.get());
|
||||
registerMultiWillTool(BloodMagicItems.SENTIENT_SCYTHE.get());
|
||||
registerMultiWillTool(BloodMagicItems.PETTY_GEM.get());
|
||||
registerMultiWillTool(BloodMagicItems.LESSER_GEM.get());
|
||||
registerMultiWillTool(BloodMagicItems.COMMON_GEM.get());
|
||||
|
|
|
@ -81,6 +81,7 @@ public class GeneratorItemModels extends ItemModelProvider
|
|||
registerDemonTool(BloodMagicItems.SENTIENT_AXE.get());
|
||||
registerDemonTool(BloodMagicItems.SENTIENT_PICKAXE.get());
|
||||
registerDemonTool(BloodMagicItems.SENTIENT_SHOVEL.get());
|
||||
registerDemonTool(BloodMagicItems.SENTIENT_SCYTHE.get());
|
||||
registerSacrificialKnife(BloodMagicItems.SACRIFICIAL_DAGGER.get());
|
||||
|
||||
registerCustomFullTexture(BloodMagicBlocks.MIMIC.get(), "solidopaquemimic");
|
||||
|
|
|
@ -425,6 +425,7 @@ public class GeneratorLanguage extends LanguageProvider
|
|||
addItem(BloodMagicItems.SENTIENT_AXE, "Sentient Axe");
|
||||
addItem(BloodMagicItems.SENTIENT_PICKAXE, "Sentient Pickaxe");
|
||||
addItem(BloodMagicItems.SENTIENT_SHOVEL, "Sentient Shovel");
|
||||
addItem(BloodMagicItems.SENTIENT_SCYTHE, "Sentient Scythe");
|
||||
|
||||
addItem(BloodMagicItems.WEAK_ACTIVATION_CRYSTAL, "Weak Activation Crystal");
|
||||
addItem(BloodMagicItems.AWAKENED_ACTIVATION_CRYSTAL, "Awakened Activation Crystal");
|
||||
|
|
|
@ -173,6 +173,7 @@ public class BloodMagicItems
|
|||
public static final RegistryObject<Item> SENTIENT_AXE = ITEMS.register("soulaxe", () -> new ItemSentientAxe());
|
||||
public static final RegistryObject<Item> SENTIENT_PICKAXE = ITEMS.register("soulpickaxe", () -> new ItemSentientPickaxe());
|
||||
public static final RegistryObject<Item> SENTIENT_SHOVEL = ITEMS.register("soulshovel", () -> new ItemSentientShovel());
|
||||
public static final RegistryObject<Item> SENTIENT_SCYTHE = ITEMS.register("soulscythe", () -> new ItemSentientScythe());
|
||||
|
||||
public static final RegistryObject<Item> RAW_CRYSTAL_BLOCK_ITEM = ITEMS.register("rawdemoncrystal", () -> new BlockItem(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
|
||||
public static final RegistryObject<Item> CORROSIVE_CRYSTAL_BLOCK_ITEM = ITEMS.register("corrosivedemoncrystal", () -> new BlockItem(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), new Item.Properties().group(BloodMagic.TAB)));
|
||||
|
|
|
@ -0,0 +1,831 @@
|
|||
package wayoftime.bloodmagic.common.item;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.entity.CreatureAttribute;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.ai.attributes.Attribute;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.ai.attributes.Attributes;
|
||||
import net.minecraft.entity.monster.IMob;
|
||||
import net.minecraft.entity.monster.SlimeEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraft.inventory.EquipmentSlotType;
|
||||
import net.minecraft.item.HoeItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.network.play.server.SEntityVelocityPacket;
|
||||
import net.minecraft.particles.ParticleTypes;
|
||||
import net.minecraft.potion.EffectInstance;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.stats.Stats;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.EntityPredicates;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.SoundEvents;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.Difficulty;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.api.compat.EnumDemonWillType;
|
||||
import wayoftime.bloodmagic.api.compat.IDemonWill;
|
||||
import wayoftime.bloodmagic.api.compat.IDemonWillWeapon;
|
||||
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.util.helper.NBTHelper;
|
||||
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
|
||||
|
||||
public class ItemSentientScythe extends HoeItem implements IDemonWillWeapon, IMultiWillTool
|
||||
{
|
||||
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
|
||||
public static double[] defaultDamageAdded = new double[] { 0.5, 1, 1.5, 2, 2.5 };
|
||||
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
|
||||
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
|
||||
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
|
||||
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
|
||||
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
|
||||
|
||||
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
|
||||
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
|
||||
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
|
||||
|
||||
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
|
||||
|
||||
public static double maxAbsorptionHearts = 10;
|
||||
|
||||
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
|
||||
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
|
||||
|
||||
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
|
||||
|
||||
public final double baseAttackDamage = 4;
|
||||
public final double baseAttackSpeed = -3;
|
||||
private static Map<UUID, Boolean> hitMap = new HashMap<UUID, Boolean>();
|
||||
|
||||
public ItemSentientScythe()
|
||||
{
|
||||
super(BMItemTier.SENTIENT, 8, -3.1f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
|
||||
// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL, 8.0F, 3.1F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDestroySpeed(ItemStack stack, BlockState state)
|
||||
{
|
||||
float value = super.getDestroySpeed(stack, state);
|
||||
if (value > 1)
|
||||
{
|
||||
return (float) (value + getDigSpeedOfSword(stack));
|
||||
} else
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
|
||||
{
|
||||
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
|
||||
int level = getLevel(stack, soulsRemaining);
|
||||
|
||||
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
|
||||
double extraDamage = getExtraDamage(type, level);
|
||||
|
||||
setDrainOfActivatedSword(stack, drain);
|
||||
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
|
||||
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
|
||||
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
|
||||
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
|
||||
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
|
||||
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
|
||||
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
|
||||
}
|
||||
|
||||
public double getExtraDamage(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
if (willBracket < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
case DEFAULT:
|
||||
return defaultDamageAdded[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveDamageAdded[willBracket];
|
||||
case VENGEFUL:
|
||||
return vengefulDamageAdded[willBracket];
|
||||
case STEADFAST:
|
||||
return steadfastDamageAdded[willBracket];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return vengefulAttackSpeed[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveAttackSpeed[willBracket];
|
||||
default:
|
||||
return -2.9;
|
||||
}
|
||||
}
|
||||
|
||||
public double getHealthBonus(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case STEADFAST:
|
||||
return healthBonus[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return movementSpeed[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getDigSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
// return movementSpeed[willBracket];
|
||||
default:
|
||||
return defaultDigSpeedAdded[willBracket];
|
||||
}
|
||||
}
|
||||
|
||||
// public void onLeftClickAir(ItemStack stack, LivingEntity attacker)
|
||||
// {
|
||||
// if (attacker instanceof PlayerEntity)
|
||||
// {
|
||||
// PlayerEntity attackerPlayer = (PlayerEntity) attacker;
|
||||
// this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
|
||||
// EnumDemonWillType type = this.getCurrentType(stack);
|
||||
// double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
// int willBracket = this.getLevel(stack, will);
|
||||
//
|
||||
// this.recalculatePowers(stack, attacker.world, attackerPlayer);
|
||||
//
|
||||
//// applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
//
|
||||
// attackEntitiesInAreaExcludingEntity(stack, attackerPlayer, type, willBracket);
|
||||
// }
|
||||
// }
|
||||
|
||||
@Override
|
||||
public boolean onEntitySwing(ItemStack stack, LivingEntity attacker)
|
||||
{
|
||||
if (attacker instanceof PlayerEntity)
|
||||
{
|
||||
PlayerEntity attackerPlayer = (PlayerEntity) attacker;
|
||||
this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
|
||||
this.recalculatePowers(stack, attacker.world, attackerPlayer);
|
||||
|
||||
// applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
|
||||
attackEntitiesInAreaExcludingEntity(stack, attackerPlayer, type, willBracket, null);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void attackEntitiesInAreaExcludingEntity(ItemStack stack, PlayerEntity attacker, EnumDemonWillType type, int willBracket, LivingEntity attackedEntity)
|
||||
{
|
||||
// System.out.println("Is client: " + attacker.world.isRemote);
|
||||
double verticalRange = 2;
|
||||
double horizontalRange = 2;
|
||||
double range = 2;
|
||||
|
||||
AxisAlignedBB aabb = null;
|
||||
List<Entity> list = null;
|
||||
|
||||
if (attackedEntity != null)
|
||||
{
|
||||
aabb = attackedEntity.getBoundingBox().expand(horizontalRange, verticalRange, horizontalRange);
|
||||
list = attacker.world.getEntitiesInAABBexcluding(attackedEntity, aabb, EntityPredicates.IS_ALIVE);
|
||||
} else
|
||||
{
|
||||
Vector3d eyeVec = attacker.getEyePosition(1).add(attacker.getLookVec().scale(range));
|
||||
aabb = new AxisAlignedBB(eyeVec.getX() - horizontalRange, eyeVec.getY() - verticalRange, eyeVec.getZ() - horizontalRange, eyeVec.getX() + horizontalRange, eyeVec.getY() + verticalRange, eyeVec.getZ() + horizontalRange);
|
||||
// List<Entity> list = attacker.world.getEntitiesInAABBexcluding(attacker, aabb, EntityPredicates.IS_ALIVE);
|
||||
list = attacker.world.getEntitiesInAABBexcluding(attacker, aabb, EntityPredicates.IS_ALIVE);
|
||||
}
|
||||
|
||||
list = attacker.world.getEntitiesWithinAABB(LivingEntity.class, aabb);
|
||||
|
||||
// TODO: check if we actually hit something first, 'kay?
|
||||
float f = (float) attacker.getAttributeValue(Attributes.ATTACK_DAMAGE);
|
||||
|
||||
float f2 = attacker.getCooledAttackStrength(0.5F);
|
||||
// float f2 = 1;
|
||||
f = f * (0.2F + f2 * f2 * 0.8F);
|
||||
attacker.resetCooldown();
|
||||
// f *= 5;
|
||||
|
||||
boolean flag1 = false;
|
||||
int i = 0;
|
||||
i = i + EnchantmentHelper.getKnockbackModifier(attacker);
|
||||
boolean flag = f2 > 0.9F;
|
||||
|
||||
if (attacker.isSprinting() && flag)
|
||||
{
|
||||
attacker.world.playSound((PlayerEntity) null, attacker.getPosX(), attacker.getPosY(), attacker.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_KNOCKBACK, attacker.getSoundCategory(), 1.0F, 1.0F);
|
||||
++i;
|
||||
flag1 = true;
|
||||
}
|
||||
|
||||
boolean didHit = false;
|
||||
boolean strongAttackHit = false;
|
||||
boolean weakAttackHit = false;
|
||||
boolean noDamageHit = false;
|
||||
|
||||
for (Entity targetEntity : list)
|
||||
{
|
||||
if (targetEntity.equals(attacker))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!net.minecraftforge.common.ForgeHooks.onPlayerAttackTarget(attacker, targetEntity))
|
||||
continue;
|
||||
if (targetEntity.canBeAttackedWithItem())
|
||||
{
|
||||
if (!targetEntity.hitByEntity(attacker))
|
||||
{
|
||||
float f1;
|
||||
if (targetEntity instanceof LivingEntity)
|
||||
{
|
||||
f1 = EnchantmentHelper.getModifierForCreature(stack, ((LivingEntity) targetEntity).getCreatureAttribute());
|
||||
} else
|
||||
{
|
||||
f1 = EnchantmentHelper.getModifierForCreature(stack, CreatureAttribute.UNDEFINED);
|
||||
}
|
||||
|
||||
f1 = f1 * f2;
|
||||
|
||||
if (f > 0.0F || f1 > 0.0F)
|
||||
{
|
||||
boolean flag2 = flag && attacker.fallDistance > 0.0F && !attacker.isOnGround() && !attacker.isOnLadder() && !attacker.isInWater() && !attacker.isPotionActive(Effects.BLINDNESS) && !attacker.isPassenger() && targetEntity instanceof LivingEntity;
|
||||
flag2 = flag2 && !attacker.isSprinting();
|
||||
net.minecraftforge.event.entity.player.CriticalHitEvent hitResult = net.minecraftforge.common.ForgeHooks.getCriticalHit(attacker, targetEntity, flag2, flag2
|
||||
? 1.5F
|
||||
: 1.0F);
|
||||
flag2 = hitResult != null;
|
||||
if (flag2)
|
||||
{
|
||||
f *= hitResult.getDamageModifier();
|
||||
}
|
||||
|
||||
f = f + f1;
|
||||
boolean flag3 = false;
|
||||
double d0 = (double) (attacker.distanceWalkedModified - attacker.prevDistanceWalkedModified);
|
||||
|
||||
float f4 = 0.0F;
|
||||
boolean flag4 = false;
|
||||
int j = EnchantmentHelper.getFireAspectModifier(attacker);
|
||||
if (targetEntity instanceof LivingEntity)
|
||||
{
|
||||
f4 = ((LivingEntity) targetEntity).getHealth();
|
||||
if (j > 0 && !targetEntity.isBurning())
|
||||
{
|
||||
flag4 = true;
|
||||
targetEntity.setFire(1);
|
||||
}
|
||||
}
|
||||
|
||||
Vector3d vector3d = targetEntity.getMotion();
|
||||
boolean flag5 = targetEntity.attackEntityFrom(DamageSource.causePlayerDamage(attacker), f);
|
||||
|
||||
if (flag5)
|
||||
{
|
||||
didHit = true;
|
||||
if (i > 0)
|
||||
{
|
||||
if (targetEntity instanceof LivingEntity)
|
||||
{
|
||||
((LivingEntity) targetEntity).applyKnockback((float) i * 0.5F, (double) MathHelper.sin(attacker.rotationYaw * ((float) Math.PI / 180F)), (double) (-MathHelper.cos(attacker.rotationYaw * ((float) Math.PI / 180F))));
|
||||
} else
|
||||
{
|
||||
targetEntity.addVelocity((double) (-MathHelper.sin(attacker.rotationYaw * ((float) Math.PI / 180F)) * (float) i * 0.5F), 0.1D, (double) (MathHelper.cos(attacker.rotationYaw * ((float) Math.PI / 180F)) * (float) i * 0.5F));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// if (flag3)
|
||||
// {
|
||||
// float f3 = 1.0F + EnchantmentHelper.getSweepingDamageRatio(attacker) * f;
|
||||
//
|
||||
// for (LivingEntity livingentity : this.world.getEntitiesWithinAABB(LivingEntity.class, targetEntity.getBoundingBox().grow(1.0D, 0.25D, 1.0D)))
|
||||
// {
|
||||
// if (livingentity != this && livingentity != targetEntity && !this.isOnSameTeam(livingentity) && (!(livingentity instanceof ArmorStandEntity) || !((ArmorStandEntity) livingentity).hasMarker()) && this.getDistanceSq(livingentity) < 9.0D)
|
||||
// {
|
||||
// livingentity.applyKnockback(0.4F, (double) MathHelper.sin(this.rotationYaw * ((float) Math.PI / 180F)), (double) (-MathHelper.cos(this.rotationYaw * ((float) Math.PI / 180F))));
|
||||
// livingentity.attackEntityFrom(DamageSource.causePlayerDamage(this), f3);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// this.world.playSound((PlayerEntity) null, this.getPosX(), this.getPosY(), this.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
|
||||
// this.spawnSweepParticles();
|
||||
// }
|
||||
|
||||
attacker.spawnSweepParticles();
|
||||
|
||||
if (targetEntity instanceof ServerPlayerEntity && targetEntity.velocityChanged)
|
||||
{
|
||||
((ServerPlayerEntity) targetEntity).connection.sendPacket(new SEntityVelocityPacket(targetEntity));
|
||||
targetEntity.velocityChanged = false;
|
||||
targetEntity.setMotion(vector3d);
|
||||
}
|
||||
|
||||
if (flag2)
|
||||
{
|
||||
attacker.onCriticalHit(targetEntity);
|
||||
}
|
||||
|
||||
if (!flag2 && !flag3)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
strongAttackHit = true;
|
||||
} else
|
||||
{
|
||||
weakAttackHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (f1 > 0.0F)
|
||||
{
|
||||
attacker.onEnchantmentCritical(targetEntity);
|
||||
}
|
||||
|
||||
attacker.setLastAttackedEntity(targetEntity);
|
||||
if (targetEntity instanceof LivingEntity)
|
||||
{
|
||||
EnchantmentHelper.applyThornEnchantments((LivingEntity) targetEntity, attacker);
|
||||
}
|
||||
|
||||
EnchantmentHelper.applyArthropodEnchantments(attacker, targetEntity);
|
||||
ItemStack itemstack1 = stack;
|
||||
Entity entity = targetEntity;
|
||||
// if (targetEntity instanceof EnderDragonPartEntity)
|
||||
// {
|
||||
// entity = ((EnderDragonPartEntity) targetEntity).dragon;
|
||||
// }
|
||||
|
||||
if (!attacker.world.isRemote && !itemstack1.isEmpty() && entity instanceof LivingEntity)
|
||||
{
|
||||
ItemStack copy = itemstack1.copy();
|
||||
itemstack1.hitEntity((LivingEntity) entity, attacker);
|
||||
if (itemstack1.isEmpty())
|
||||
{
|
||||
net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(attacker, copy, Hand.MAIN_HAND);
|
||||
attacker.setHeldItem(Hand.MAIN_HAND, ItemStack.EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetEntity instanceof LivingEntity)
|
||||
{
|
||||
float f5 = f4 - ((LivingEntity) targetEntity).getHealth();
|
||||
attacker.addStat(Stats.DAMAGE_DEALT, Math.round(f5 * 10.0F));
|
||||
if (j > 0)
|
||||
{
|
||||
targetEntity.setFire(j * 4);
|
||||
}
|
||||
|
||||
if (attacker.world instanceof ServerWorld && f5 > 2.0F)
|
||||
{
|
||||
int k = (int) ((double) f5 * 0.5D);
|
||||
((ServerWorld) attacker.world).spawnParticle(ParticleTypes.DAMAGE_INDICATOR, targetEntity.getPosX(), targetEntity.getPosYHeight(0.5D), targetEntity.getPosZ(), k, 0.1D, 0.0D, 0.1D, 0.2D);
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
noDamageHit = true;
|
||||
if (flag4)
|
||||
{
|
||||
targetEntity.extinguish();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (didHit)
|
||||
{
|
||||
if (flag1)
|
||||
{
|
||||
attacker.setMotion(attacker.getMotion().mul(0.6D, 1.0D, 0.6D));
|
||||
attacker.setSprinting(false);
|
||||
}
|
||||
|
||||
attacker.addExhaustion(0.1F);
|
||||
|
||||
attacker.world.playSound((PlayerEntity) null, attacker.getPosX(), attacker.getPosY(), attacker.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, attacker.getSoundCategory(), 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (noDamageHit)
|
||||
{
|
||||
attacker.world.playSound((PlayerEntity) null, attacker.getPosX(), attacker.getPosY(), attacker.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_NODAMAGE, attacker.getSoundCategory(), 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (strongAttackHit)
|
||||
{
|
||||
attacker.world.playSound((PlayerEntity) null, attacker.getPosX(), attacker.getPosY(), attacker.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_STRONG, attacker.getSoundCategory(), 1.0F, 1.0F);
|
||||
}
|
||||
if (weakAttackHit)
|
||||
{
|
||||
attacker.world.playSound((PlayerEntity) null, attacker.getPosX(), attacker.getPosY(), attacker.getPosZ(), SoundEvents.ENTITY_PLAYER_ATTACK_WEAK, attacker.getSoundCategory(), 1.0F, 1.0F);
|
||||
}
|
||||
}
|
||||
|
||||
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, PlayerEntity attacker)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
target.addPotionEffect(new EffectInstance(Effects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
break;
|
||||
case STEADFAST:
|
||||
if (!target.isAlive())
|
||||
{
|
||||
float absorption = attacker.getAbsorptionAmount();
|
||||
attacker.addPotionEffect(new EffectInstance(Effects.ABSORPTION, absorptionTime[willBracket], 127));
|
||||
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
|
||||
}
|
||||
break;
|
||||
case VENGEFUL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
|
||||
{
|
||||
if (super.hitEntity(stack, target, attacker))
|
||||
{
|
||||
if (attacker instanceof PlayerEntity)
|
||||
{
|
||||
UUID id = attacker.getUniqueID();
|
||||
|
||||
PlayerEntity attackerPlayer = (PlayerEntity) attacker;
|
||||
|
||||
System.out.println("Hit map: " + hitMap.containsKey(id));
|
||||
|
||||
if (hitMap.containsKey(id) && hitMap.get(id))
|
||||
{
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
} else
|
||||
{
|
||||
this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
hitMap.put(id, true);
|
||||
this.attackEntitiesInAreaExcludingEntity(stack, attackerPlayer, type, willBracket, target);
|
||||
hitMap.remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
if (!tag.contains(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
|
||||
}
|
||||
|
||||
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
|
||||
{
|
||||
recalculatePowers(player.getHeldItem(hand), world, player);
|
||||
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
{
|
||||
return oldStack.getItem() != newStack.getItem();
|
||||
}
|
||||
|
||||
private int getLevel(ItemStack stack, double soulsRemaining)
|
||||
{
|
||||
int lvl = -1;
|
||||
for (int i = 0; i < soulBracket.length; i++)
|
||||
{
|
||||
if (soulsRemaining >= soulBracket[i])
|
||||
{
|
||||
lvl = i;
|
||||
}
|
||||
}
|
||||
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
|
||||
{
|
||||
if (!stack.hasTag())
|
||||
return;
|
||||
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientAxe.desc"));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
|
||||
{
|
||||
recalculatePowers(stack, player.getEntityWorld(), player);
|
||||
|
||||
double drain = this.getDrainOfActivatedSword(stack);
|
||||
if (drain > 0)
|
||||
{
|
||||
EnumDemonWillType type = getCurrentType(stack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
|
||||
if (drain > soulsRemaining)
|
||||
{
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
|
||||
}
|
||||
}
|
||||
|
||||
return super.onLeftClickEntity(stack, player, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
|
||||
{
|
||||
List<ItemStack> soulList = new ArrayList<>();
|
||||
|
||||
if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
|
||||
{
|
||||
return soulList;
|
||||
}
|
||||
|
||||
double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul;
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_CORROSIVE.get());
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE.get());
|
||||
break;
|
||||
case STEADFAST:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_STEADFAST.get());
|
||||
break;
|
||||
case VENGEFUL:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_VENGEFUL.get());
|
||||
break;
|
||||
default:
|
||||
soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
// TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
|
||||
{
|
||||
Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
|
||||
if (slot == EquipmentSlotType.MAINHAND)
|
||||
{
|
||||
multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
|
|||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_AXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_AXE)).build(consumer, BloodMagic.rl(basePath + "sentientaxe"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_PICKAXE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_PICKAXE)).build(consumer, BloodMagic.rl(basePath + "sentientpickaxe"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SHOVEL.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_SHOVEL)).build(consumer, BloodMagic.rl(basePath + "sentientshovel"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.SENTIENT_SCYTHE.get()), 0, 0, Ingredient.fromItems(BloodMagicItems.PETTY_GEM.get()), Ingredient.fromItems(Items.IRON_HOE)).build(consumer, BloodMagic.rl(basePath + "sentientscythe"));
|
||||
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_AIR.get()), 128, 20, Ingredient.fromItems(Items.GHAST_TEAR), Ingredient.fromTag(Tags.Items.FEATHERS), Ingredient.fromTag(Tags.Items.FEATHERS)).build(consumer, BloodMagic.rl(basePath + "reagent_air"));
|
||||
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.ARCANE_ASHES.get()), 0, 0, Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), Ingredient.fromTag(Tags.Items.DYES_WHITE), Ingredient.fromTag(Tags.Items.GUNPOWDER), Ingredient.fromTag(ItemTags.COALS)).build(consumer, BloodMagic.rl(basePath + "arcaneashes"));
|
||||
|
|
|
@ -87,6 +87,15 @@ public class GenericHandler
|
|||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onPlayerLeftClickAir(PlayerInteractEvent.LeftClickEmpty event)
|
||||
{
|
||||
// if (event.getItemStack().getItem() instanceof ItemSentientScythe)
|
||||
// {
|
||||
// ((ItemSentientScythe) event.getItemStack().getItem()).onLeftClickAir(event.getItemStack(), event.getEntityLiving());
|
||||
// }
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onHoe(BlockToolInteractEvent event)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue