Worked on the Sentient Scythe
First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
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21 changed files with 933 additions and 1 deletions
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{
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"overrides": [
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{
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"predicate": {
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"bloodmagic:type": 0.0
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},
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"model": "bloodmagic:item/variants/soulscythe"
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},
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{
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"predicate": {
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"bloodmagic:type": 1.0
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},
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"model": "bloodmagic:item/variants/soulscythe_corrosive"
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},
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{
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"predicate": {
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"bloodmagic:type": 2.0
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},
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"model": "bloodmagic:item/variants/soulscythe_destructive"
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},
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{
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"predicate": {
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"bloodmagic:type": 3.0
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},
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"model": "bloodmagic:item/variants/soulscythe_vengeful"
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},
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{
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"predicate": {
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"bloodmagic:type": 4.0
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},
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"model": "bloodmagic:item/variants/soulscythe_steadfast"
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}
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]
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}
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/soulscythe"
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}
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}
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/soulscythe_corrosive"
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}
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}
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/soulscythe_destructive"
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}
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}
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/soulscythe_steadfast"
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}
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}
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "bloodmagic:item/soulscythe_vengeful"
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}
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}
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