Implement a functioning Blood Tank (#969)

Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
This commit is contained in:
Arcaratus 2016-12-11 20:28:47 -05:00 committed by Nick Ignoffo
parent d1f4e95a7e
commit aac2623440
40 changed files with 929 additions and 249 deletions

View file

@ -9,10 +9,11 @@ import java.util.Set;
import javax.annotation.Nullable;
import WayofTime.bloodmagic.client.key.KeyBindings;
import WayofTime.bloodmagic.client.render.model.CustomModelFactory;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.model.*;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer;
@ -49,7 +50,7 @@ import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.client.hud.HUDElement;
import WayofTime.bloodmagic.client.render.RenderFakeBlocks;
import WayofTime.bloodmagic.client.render.block.RenderFakeBlocks;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
@ -222,6 +223,12 @@ public class ClientHandler
@SubscribeEvent
public void onModelBake(ModelBakeEvent event)
{
ModelResourceLocation location = new ModelResourceLocation("bloodmagic:BlockBloodTank", "inventory");
IBakedModel model = event.getModelRegistry().getObject(location);
if (model instanceof IBakedModel)
event.getModelRegistry().putObject(location, new CustomModelFactory(model));
if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
return;
@ -369,7 +376,7 @@ public class ClientHandler
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
}
}
@ -433,7 +440,7 @@ public class ClientHandler
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
}
}