IAltarComponent should use state, not meta
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2 changed files with 7 additions and 3 deletions
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package WayofTime.bloodmagic.api.altar;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public interface IAltarComponent
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{
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EnumAltarComponent getType(int meta);
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EnumAltarComponent getType(World world, IBlockState state, BlockPos pos);
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}
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