Move armor items to IMeshProvider
Minor change to IMeshProvider allow for this
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6cd993a619
commit
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12 changed files with 178 additions and 26 deletions
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@ -1,7 +1,12 @@
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package WayofTime.bloodmagic.item.armour;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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@ -12,6 +17,7 @@ import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ISpecialArmor;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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@ -19,8 +25,10 @@ import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.registry.ModItems;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemSentientArmour extends ItemArmor implements ISpecialArmor
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public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMeshProvider
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{
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public static String[] names = { "helmet", "chest", "legs", "boots" };
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@ -220,6 +228,45 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor
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// player.inventory.armorInventory[3 - armorType.getIndex()] = stack;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ItemMeshDefinition getMeshDefinition()
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{
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return new ItemMeshDefinition()
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{
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack)
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{
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assert getCustomLocation() != null;
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if (stack.getItem() == ModItems.sentientArmourHelmet)
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return new ModelResourceLocation(getCustomLocation(), "armour=head");
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else if (stack.getItem() == ModItems.sentientArmourChest)
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return new ModelResourceLocation(getCustomLocation(), "armour=body");
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else if (stack.getItem() == ModItems.sentientArmourLegs)
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return new ModelResourceLocation(getCustomLocation(), "armour=leg");
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else
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return new ModelResourceLocation(getCustomLocation(), "armour=feet");
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}
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};
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}
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@Override
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public ResourceLocation getCustomLocation()
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{
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return new ResourceLocation(Constants.Mod.MODID, "item/ItemSentientArmour");
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}
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@Override
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public List<String> getVariants()
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{
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List<String> ret = new ArrayList<String>();
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ret.add("armour=head");
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ret.add("armour=body");
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ret.add("armour=leg");
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ret.add("armour=feet");
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return ret;
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}
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public static void revertAllArmour(EntityPlayer player)
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{
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ItemStack[] armourInventory = player.inventory.armorInventory;
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