Move armor items to IMeshProvider

Minor change to IMeshProvider allow for this
This commit is contained in:
Nick 2016-03-20 23:21:07 -07:00
parent 6cd993a619
commit aa48c540f5
12 changed files with 178 additions and 26 deletions

View file

@ -15,6 +15,7 @@ import net.minecraft.item.ItemSword;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
@ -36,6 +37,8 @@ import com.google.common.base.Strings;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import javax.annotation.Nullable;
public class ItemBoundSword extends ItemSword implements IBindable, IActivatable, IMeshProvider
{
private float attackDamage;
@ -136,6 +139,13 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
return new CustomMeshDefinitionActivatable("ItemBoundSword");
}
@Nullable
@Override
public ResourceLocation getCustomLocation()
{
return null;
}
@Override
public List<String> getVariants()
{