Move armor items to IMeshProvider

Minor change to IMeshProvider allow for this
This commit is contained in:
Nick 2016-03-20 23:21:07 -07:00
parent 6cd993a619
commit aa48c540f5
12 changed files with 178 additions and 26 deletions

View file

@ -17,6 +17,7 @@ import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
@ -35,6 +36,8 @@ import com.google.common.collect.HashMultiset;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import javax.annotation.Nullable;
public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider
{
private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.planks, Blocks.bookshelf, Blocks.log, Blocks.log2, Blocks.chest, Blocks.pumpkin, Blocks.lit_pumpkin, Blocks.melon_block, Blocks.ladder);
@ -135,6 +138,13 @@ public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider
return new CustomMeshDefinitionActivatable("ItemBoundAxe");
}
@Nullable
@Override
public ResourceLocation getCustomLocation()
{
return null;
}
@Override
public List<String> getVariants()
{