Updated forge, did random stuff to the armour before realizing issues with armour calculations

This commit is contained in:
WayofTime 2016-04-06 21:04:50 -04:00
parent b56bbef29e
commit aa480af518
5 changed files with 194 additions and 8 deletions

View file

@ -2,12 +2,12 @@ mod_name=BloodMagic
package_group=com.wayoftime.bloodmagic
mod_version=2.0.0
mc_version=1.9
forge_version=12.16.0.1840-1.9
forge_version=12.16.0.1852-1.9
curse_id=224791
mappings_version=snapshot_20160321
jei_version=3.2.5.179
jei_version=3.2.8.182
waila_version=1.6.0-B3
thaumcraft_version=5.1.5
baubles_version=1.1.3.0

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@ -39,6 +39,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
{
public static String[] names = { "helmet", "chest", "legs", "boots" };
public static final boolean useSpecialArmourCalculation = true;
//TODO: Save/delete cache periodically.
public static Map<ItemStack, LivingArmour> armourMap = new HashMap<ItemStack, LivingArmour>();
@ -67,6 +69,18 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
}
public double getRemainderForDamage(double damage, double plating) //TODO: Add plating, which shifts the damage
{
if (damage <= 0)
{
return 1;
}
double protectionAmount = 1 - Math.max(3, 15 - damage / 2) / 25; //This puts the base armour protection at vanilla iron level
return 0;
}
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
{
@ -126,12 +140,6 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
{
LivingArmourUpgrade upgrade = entry.getValue();
remainder *= (1 - upgrade.getArmourProtection(player, source));
/*
* Just as a side note, if one upgrade provides
* upgrade.getArmourProtection(source) = 0.5, the
* armour would have a diamond level protection
*/
}
}
}

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@ -0,0 +1,103 @@
package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowProtect;
public class StatTrackerArrowProtect extends StatTracker
{
public int totalDamage = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500, 2500, 3500, 5000, 7000, 15000 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.arrowProtect";
}
@Override
public void resetTracker()
{
this.totalDamage = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamage = tag.getInteger(Constants.Mod.MODID + ".tracker.arrowProtect");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.arrowProtect", totalDamage);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamage += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 10; i++)
{
if (totalDamage >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeArrowProtect(i));
}
}
return upgradeList;
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.arrowProtect");
}
}

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@ -0,0 +1,65 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeArrowProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final double[] protectionLevel = new double[] { 0.1, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 0.77, 0.80, 0.83 };
public LivingArmourUpgradeArrowProtect(int level)
{
super(level);
}
@Override
public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
{
if (source.isProjectile())
{
return protectionLevel[this.level];
}
return 0;
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.arrowProtect";
}
@Override
public int getMaxTier()
{
return 10; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "arrowProtect";
}
}

View file

@ -85,6 +85,7 @@ import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
@ -601,6 +602,10 @@ public class EventHandler
{
EntityPlayer attackedPlayer = (EntityPlayer) attackedEntity;
System.out.println("Damage: " + event.getAmount());
System.out.println("New damage: " + net.minecraftforge.common.ISpecialArmor.ArmorProperties.applyArmor(attackedPlayer, attackedPlayer.inventory.armorInventory, event.getSource(), event.getAmount()));
// Living Armor Handling
if (LivingArmour.hasFullSet(attackedPlayer))
{
@ -619,6 +624,11 @@ public class EventHandler
{
StatTrackerFallProtect.incrementCounter(armour, amount);
}
if (source.isProjectile())
{
StatTrackerArrowProtect.incrementCounter(armour, amount);
}
}
} else
{