Teleposers and refractoring
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145 changed files with 594 additions and 162 deletions
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package WayofTime.bloodmagic.client.gui;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.IGuiHandler;
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public class GuiHandler implements IGuiHandler
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{
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@Override
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public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
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{
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BlockPos pos = new BlockPos(x, y, z);
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switch (id)
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{
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case Constants.Gui.TELEPOSER_GUI:
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return new ContainerTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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}
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return null;
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}
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@Override
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public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
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{
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if (world instanceof WorldClient)
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{
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BlockPos pos = new BlockPos(x, y, z);
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switch (id)
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{
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case Constants.Gui.TELEPOSER_GUI:
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return new GuiTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
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}
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}
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return null;
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}
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}
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package WayofTime.bloodmagic.client.gui;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.StatCollector;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiTeleposer extends GuiContainer
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{
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public GuiTeleposer(InventoryPlayer playerInventory, IInventory tileTeleposer)
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{
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super(new ContainerTeleposer(playerInventory, tileTeleposer));
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.teleposer.name"), 64, 23, 4210752);
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this.fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, 47, 4210752);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
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{
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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ResourceLocation teleposerGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/teleposer.png");
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this.mc.getTextureManager().bindTexture(teleposerGuiTextures);
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int i = (this.width - this.xSize) / 2;
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int j = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(i, j + 18, 0, 0, this.xSize, this.ySize);
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}
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}
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@ -1,4 +1,4 @@
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package WayofTime.bloodmagic.client.gui;
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package WayofTime.bloodmagic.client.gui.config;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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@ -1,4 +1,4 @@
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package WayofTime.bloodmagic.client.gui;
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package WayofTime.bloodmagic.client.gui.config;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiScreen;
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@ -12,7 +12,6 @@ import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public final ResourceLocation[] arraysResources;
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package WayofTime.bloodmagic.client.render.entity;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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public class RenderEntityBloodLight extends Render<EntityBloodLight>
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{
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public RenderEntityBloodLight(RenderManager renderManager)
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{
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super(renderManager);
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this.shadowSize = 0.0F;
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}
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public void renderEntityAt(EntityBloodLight entity, double x, double y, double z, float fq, float pticks)
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{
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y, z);
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GlStateManager.enableRescaleNormal();
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GlStateManager.scale(0.1F, 0.1F, 0.1F);
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this.bindTexture(this.getEntityTexture(entity));
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Tessellator tessellator = Tessellator.getInstance();
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GlStateManager.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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tessellator.getWorldRenderer().begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
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tessellator.getWorldRenderer().pos(-0.5D, -0.25D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
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tessellator.getWorldRenderer().pos(0.5D, -0.25D, 0.0D).tex(1D, 1D).normal(0F, 1F, 0F).endVertex();
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tessellator.getWorldRenderer().pos(0.5D, 0.75D, 0.0D).tex(1D, 0D).normal(0F, 1F, 0F).endVertex();
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tessellator.getWorldRenderer().pos(-0.5D, 0.75D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
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tessellator.draw();
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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}
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@Override
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public void doRender(EntityBloodLight entityBloodLight, double d, double d1, double d2, float f, float f1)
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{
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renderEntityAt(entityBloodLight, d, d1, d2, f, f1);
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityBloodLight entityBloodLight)
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{
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return TextureMap.locationBlocksTexture;
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}
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}
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