Fix memory leak when unloading worlds
The World instance wasn't freed from the forceSpawnMap and preventSpawnMap, keeping unloaded worlds around.
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@ -561,6 +561,8 @@ public class GenericHandler {
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filledHandMapMap.remove(world);
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filledHandMapMap.remove(world);
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attackTaskMapMap.remove(world);
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attackTaskMapMap.remove(world);
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targetTaskMapMap.remove(world);
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targetTaskMapMap.remove(world);
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forceSpawnMap.remove(world);
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preventSpawnMap.remove(world);
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PotionEventHandlers.flightListMap.remove(world);
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PotionEventHandlers.flightListMap.remove(world);
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PotionEventHandlers.noGravityListMap.remove(world);
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PotionEventHandlers.noGravityListMap.remove(world);
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}
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}
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