Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.

This commit is contained in:
WayofTime 2016-01-14 11:06:50 -05:00
parent ac919c7882
commit a895809274
13 changed files with 508 additions and 78 deletions

View file

@ -0,0 +1,258 @@
package WayofTime.bloodmagic.item.inventory;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IChatComponent;
public class ItemInventory implements IInventory
{
protected int[] syncedSlots = new int[0];
private ItemStack[] inventory;
private int size;
private String name;
protected ItemStack masterStack;
public ItemInventory(ItemStack masterStack, int size, String name)
{
this.inventory = new ItemStack[size];
this.size = size;
this.name = name;
this.masterStack = masterStack;
if (masterStack != null)
this.readFromStack(masterStack);
}
public void initializeInventory(ItemStack masterStack)
{
this.masterStack = masterStack;
this.clear();
this.readFromStack(masterStack);
}
private boolean isSyncedSlot(int slot)
{
for (int s : this.syncedSlots)
{
if (s == slot)
{
return true;
}
}
return false;
}
public void readFromNBT(NBTTagCompound tagCompound)
{
NBTTagList tags = tagCompound.getTagList("Items", 10);
inventory = new ItemStack[getSizeInventory()];
for (int i = 0; i < tags.tagCount(); i++)
{
if (!isSyncedSlot(i))
{
NBTTagCompound data = tags.getCompoundTagAt(i);
byte j = data.getByte("Slot");
if (j >= 0 && j < inventory.length)
{
inventory[j] = ItemStack.loadItemStackFromNBT(data);
}
}
}
}
public void writeToNBT(NBTTagCompound tagCompound)
{
NBTTagList tags = new NBTTagList();
for (int i = 0; i < inventory.length; i++)
{
if ((inventory[i] != null) && !isSyncedSlot(i))
{
NBTTagCompound data = new NBTTagCompound();
data.setByte("Slot", (byte) i);
inventory[i].writeToNBT(data);
tags.appendTag(data);
}
}
tagCompound.setTag("Items", tags);
}
public void readFromStack(ItemStack masterStack)
{
if (masterStack != null)
{
NBTHelper.checkNBT(masterStack);
NBTTagCompound tag = masterStack.getTagCompound();
readFromNBT(tag.getCompoundTag(Constants.NBT.ITEM_INVENTORY));
}
}
public void writeToStack(ItemStack masterStack)
{
if (masterStack != null)
{
NBTHelper.checkNBT(masterStack);
NBTTagCompound tag = masterStack.getTagCompound();
NBTTagCompound invTag = new NBTTagCompound();
writeToNBT(invTag);
tag.setTag(Constants.NBT.ITEM_INVENTORY, invTag);
}
}
@Override
public int getSizeInventory()
{
return size;
}
@Override
public ItemStack getStackInSlot(int index)
{
return inventory[index];
}
@Override
public ItemStack decrStackSize(int index, int count)
{
if (inventory[index] != null)
{
// if (!worldObj.isRemote)
// worldObj.markBlockForUpdate(this.pos);
if (inventory[index].stackSize <= count)
{
ItemStack itemStack = inventory[index];
inventory[index] = null;
markDirty();
return itemStack;
}
ItemStack itemStack = inventory[index].splitStack(count);
if (inventory[index].stackSize == 0)
inventory[index] = null;
markDirty();
return itemStack;
}
return null;
}
@Override
public ItemStack removeStackFromSlot(int slot)
{
if (inventory[slot] != null)
{
ItemStack itemStack = inventory[slot];
setInventorySlotContents(slot, null);
return itemStack;
}
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
inventory[slot] = stack;
if (stack != null && stack.stackSize > getInventoryStackLimit())
stack.stackSize = getInventoryStackLimit();
markDirty();
// if (!worldObj.isRemote)
// worldObj.markBlockForUpdate(this.pos);
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
return true;
}
@Override
public void openInventory(EntityPlayer player)
{
}
@Override
public void closeInventory(EntityPlayer player)
{
}
@Override
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
@Override
public int getField(int id)
{
return 0;
}
@Override
public void setField(int id, int value)
{
}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
this.inventory = new ItemStack[size];
}
@Override
public String getName()
{
return name;
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public IChatComponent getDisplayName()
{
return new ChatComponentText(getName());
}
@Override
public void markDirty()
{
if (masterStack != null)
{
this.writeToStack(masterStack);
}
}
public boolean canInventoryBeManipulated()
{
return masterStack != null;
}
}