Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.

This commit is contained in:
WayofTime 2016-01-14 11:06:50 -05:00
parent ac919c7882
commit a895809274
13 changed files with 508 additions and 78 deletions

View file

@ -11,7 +11,7 @@ import WayofTime.bloodmagic.tile.TileTeleposer;
import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
public class GuiHandler implements IGuiHandler
{
@ -27,7 +27,7 @@ public class GuiHandler implements IGuiHandler
case Constants.Gui.SOUL_FORGE_GUI:
return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
case Constants.Gui.ROUTING_NODE_GUI:
return new ContainerItemRoutingNode(player.inventory, (TileOutputRoutingNode) world.getTileEntity(pos));
return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
}
return null;
@ -47,7 +47,7 @@ public class GuiHandler implements IGuiHandler
case Constants.Gui.SOUL_FORGE_GUI:
return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
case Constants.Gui.ROUTING_NODE_GUI:
return new GuiItemRoutingNode(player.inventory, (TileOutputRoutingNode) world.getTileEntity(pos));
return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
}
}