Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
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parent
ac919c7882
commit
a895809274
13 changed files with 508 additions and 78 deletions
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@ -1,7 +1,5 @@
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package WayofTime.bloodmagic.block;
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import java.util.LinkedList;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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@ -12,10 +10,7 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.routing.IMasterRoutingNode;
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import WayofTime.bloodmagic.routing.IRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import WayofTime.bloodmagic.util.ChatUtil;
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public class BlockInputRoutingNode extends BlockContainer
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{
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@ -43,12 +38,14 @@ public class BlockInputRoutingNode extends BlockContainer
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}
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@Override
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//TODO: Combine BlockOutputRoutingNode and BlockInputRoutingNode so they have the same superclass
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public void breakBlock(World world, BlockPos pos, IBlockState state)
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{
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof IRoutingNode)
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if (tile instanceof TileInputRoutingNode)
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{
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((IRoutingNode) tile).removeAllConnections();
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((TileInputRoutingNode) tile).removeAllConnections();
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((TileInputRoutingNode) tile).dropItems();
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}
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super.breakBlock(world, pos, state);
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}
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@ -56,30 +53,11 @@ public class BlockInputRoutingNode extends BlockContainer
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (world.isRemote)
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if (world.getTileEntity(pos) instanceof TileInputRoutingNode)
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{
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return false;
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player.openGui(BloodMagic.instance, Constants.Gui.ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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}
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TileEntity tile = world.getTileEntity(pos);
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IRoutingNode node = (IRoutingNode) tile;
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ChatUtil.sendChat(player, "Master: " + node.getMasterPos().toString());
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for (BlockPos connPos : node.getConnected())
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{
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ChatUtil.sendChat(player, "Connected to: " + connPos.toString());
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}
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BlockPos masterPos = node.getMasterPos();
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TileEntity testTile = world.getTileEntity(masterPos);
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if (testTile instanceof IMasterRoutingNode)
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{
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IMasterRoutingNode master = (IMasterRoutingNode) testTile;
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if (master.isConnected(new LinkedList<BlockPos>(), pos))
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{
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ChatUtil.sendChat(player, "Can find the path to the master");
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}
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}
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return false;
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return true;
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}
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}
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