Walls render in inventory now

Includes a bit of cleanup and fixes pickblock on Pillars and Caps
This commit is contained in:
Nicholas Ignoffo 2016-09-05 11:40:25 -07:00
parent 78b035d0fd
commit a62e377801
4 changed files with 52 additions and 60 deletions

View file

@ -37,18 +37,8 @@ public class BlockDemonWallBase extends BlockStringWall implements IVariantProvi
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
for (int i = 0; i < 32; i++)
{
boolean up = (i & 1) == 0;
boolean north = (i & 2) == 2;
boolean south = (i & 4) == 4;
boolean east = (i & 8) == 8;
boolean west = (i & 16) == 16;
for (int j = 0; j < names.length; j++)
{
ret.add(new ImmutablePair<Integer, String>(i * names.length + j, "up=" + (up ? "true" : "false") + ",north=" + (north ? "true" : "false") + ",south=" + (south ? "true" : "false") + ",east=" + (east ? "true" : "false") + ",west=" + (west ? "true" : "false") + ",type=" + names[j]));
}
}
for (int i = 0; i < names.length; i++)
ret.add(Pair.of(i, "east=false,north=false,south=false,type=" + names[i] + ",up=true,west=false"));
return ret;
}