Change some int displays to Roman Numerals
May not be 100% accurate if you somehow manage to get these really, really high, but it's good enough.
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7 changed files with 45 additions and 7 deletions
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.item.sigil;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.helper.NumeralHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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@ -57,7 +58,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
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int currentEssence = altar.getCurrentBlood();
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int capacity = altar.getCapacity();
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altar.checkTier();
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ChatUtil.sendNoSpam(player, new TextComponentTranslation(tooltipBase + "currentAltarTier", tier), new TextComponentTranslation(tooltipBase + "currentEssence", currentEssence), new TextComponentTranslation(tooltipBase + "currentAltarCapacity", capacity));
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ChatUtil.sendNoSpam(player, new TextComponentTranslation(tooltipBase + "currentAltarTier", NumeralHelper.toRoman(tier)), new TextComponentTranslation(tooltipBase + "currentEssence", currentEssence), new TextComponentTranslation(tooltipBase + "currentAltarCapacity", capacity));
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} else if (tile != null && tile instanceof TileIncenseAltar)
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{
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TileIncenseAltar altar = (TileIncenseAltar) tile;
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